Json.NET按深度和属性序列化

Kir*_*nko 2 .net c# json.net

例如,我们有两个类

class FooA
{
    [SomeSpecialAttribute]
    public int SomeValueA { get; set; }

    public int SomeValueB { get; set; }

    public int SomeValueC { get; set; }
}

class FooB
{
    public FooA FooA { get; set; }
}
Run Code Online (Sandbox Code Playgroud)

我使用Json.NET,最大深度为1.在序列化FooA时,它应该像往常一样输出所有属性,但是在序列化FooB时,它应该只输出一个具有特殊属性的FooA属性.因此,只有在解析嵌套引用属性(Depth> 0)时,我们才能获得单个字段.

输出应为:{"FooA":{"SomeValueA":"0"}}

有任何想法吗?

dbc*_*dbc 6

这里的基本困难是Json.NET是一个基于合同的序列化程序,它为每个要序列化的类型创建一个合同,然后根据合同进行序列化.无论对象图中出现何种类型,都适用相同的合同.但是,您希望根据对象图中的深度选择性地包含给定类型的属性,这与基本的"一类合同"设计冲突,因此需要一些工作.

实现所需内容的一种方法是创建一个JsonConverter为每个对象执行默认序列化,然后根据修改JSONGeneric方法修剪不需要的属性,然后再返回到客户端.请注意,这会导致树等递归结构出现问题,因为转换器必须为子节点禁用自身以避免无限递归.

另一种可能性是创建一个自定义IContractResolver,根据序列化深度为每种类型返回不同的合约.这必须使用序列化回调来跟踪对象序列化何时开始和结束,因为合同解析器不知道序列化深度:

[System.AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = true, Inherited = true)]
public class JsonIncludeAtDepthAttribute : System.Attribute
{
    public JsonIncludeAtDepthAttribute()
    {
    }
}

public class DepthPruningContractResolver : IContractResolver
{
    readonly int depth;

    public DepthPruningContractResolver()
        : this(0)
    {
    }

    public DepthPruningContractResolver(int depth)
    {
        if (depth < 0)
            throw new ArgumentOutOfRangeException("depth");
        this.depth = depth;
    }

    [ThreadStatic]
    static DepthTracker currentTracker;

    static DepthTracker CurrentTracker { get { return currentTracker; } set { currentTracker = value; } }

    class DepthTracker : IDisposable
    {
        int isDisposed;
        DepthTracker oldTracker;

        public DepthTracker()
        {
            isDisposed = 0;
            oldTracker = CurrentTracker;
            currentTracker = this;
        }

        #region IDisposable Members

        public void Dispose()
        {
            if (0 == Interlocked.Exchange(ref isDisposed, 1))
            {
                CurrentTracker = oldTracker;
                oldTracker = null;
            }
        }
        #endregion

        public int Depth { get; set; }
    }

    abstract class DepthTrackingContractResolver : DefaultContractResolver
    {
        static DepthTrackingContractResolver() { } // Mark type with beforefieldinit.

        static SerializationCallback OnSerializing = (o, context) =>
        {
            if (CurrentTracker != null)
                CurrentTracker.Depth++;
        };

        static SerializationCallback OnSerialized = (o, context) =>
        {
            if (CurrentTracker != null)
                CurrentTracker.Depth--;
        };

        protected override JsonObjectContract CreateObjectContract(Type objectType)
        {
            var contract = base.CreateObjectContract(objectType);
            contract.OnSerializingCallbacks.Add(OnSerializing);
            contract.OnSerializedCallbacks.Add(OnSerialized);
            return contract;
        }
    }

    sealed class RootContractResolver : DepthTrackingContractResolver
    {
        // As of 7.0.1, Json.NET suggests using a static instance for "stateless" contract resolvers, for performance reasons.
        // http://www.newtonsoft.com/json/help/html/ContractResolver.htm
        // http://www.newtonsoft.com/json/help/html/M_Newtonsoft_Json_Serialization_DefaultContractResolver__ctor_1.htm
        // "Use the parameterless constructor and cache instances of the contract resolver within your application for optimal performance."
        static RootContractResolver instance;
        static RootContractResolver() { instance = new RootContractResolver(); }
        public static RootContractResolver Instance { get { return instance; } }
    }

    sealed class NestedContractResolver : DepthTrackingContractResolver
    {
        static NestedContractResolver instance;
        static NestedContractResolver() { instance = new NestedContractResolver(); }
        public static NestedContractResolver Instance { get { return instance; } }

        protected override JsonProperty CreateProperty(MemberInfo member, MemberSerialization memberSerialization)
        {
            var property = base.CreateProperty(member, memberSerialization);

            if (property.AttributeProvider.GetAttributes(typeof(JsonIncludeAtDepthAttribute), true).Count == 0)
            {
                property.Ignored = true;
            }

            return property;
        }
    }

    public static IDisposable CreateTracker()
    {
        return new DepthTracker();
    }

    #region IContractResolver Members

    public JsonContract ResolveContract(Type type)
    {
        if (CurrentTracker != null && CurrentTracker.Depth > depth)
            return NestedContractResolver.Instance.ResolveContract(type);
        else
            return RootContractResolver.Instance.ResolveContract(type);
    }

    #endregion
}
Run Code Online (Sandbox Code Playgroud)

然后按如下方式标记您的类:

class FooA
{
    [JsonIncludeAtDepthAttribute]
    public int SomeValueA { get; set; }

    public int SomeValueB { get; set; }

    public int SomeValueC { get; set; }
}

class FooB
{
    public FooA FooA { get; set; }
}
Run Code Online (Sandbox Code Playgroud)

序列化如下:

var settings = new JsonSerializerSettings { ContractResolver = new DepthPruningContractResolver(depth), Formatting = Formatting.Indented };

using (DepthPruningContractResolver.CreateTracker())
{
    var jsonB = JsonConvert.SerializeObject(foob, settings);
    Console.WriteLine(jsonB);

    var jsonA = JsonConvert.SerializeObject(foob.FooA, settings);
    Console.WriteLine(jsonA);
}
Run Code Online (Sandbox Code Playgroud)

CreateTracker()需要稍微尴尬的是确保在序列化中途抛出异常的情况下,当前对象深度会被重置并且不会影响将来的调用JsonConvert.SerializeObject().