pro*_*der 2 realm ios swift realm-list
我只是想了解Realm并遇到了一个问题.我有这样的模特
class Template: Object {
dynamic var id = NSUUID().UUIDString
var pages = List<TemplatePage>()
}
class TemplatePage : Object {
var xPosition: Double = 0.0
var yPosition: Double = 0.0
}
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现在,我正在执行以下代码:
class ViewController: UIViewController {
let realm = try! Realm()
var templatePages = [TemplatePage]()
override func viewDidLoad() {
super.viewDidLoad()
addTemplatePage(1.0, yPosition: 2.0)
//add more template pages
//[...]
//when all pages have been added create a template out of it.
addTemplate()
getXCoordinateOfFirstTemplatePage()
}
//Execute this method several times depending on the user interation
//here we only execute it once
func addTemplatePage(xPosition: Double, yPosition: Double) {
do {
let templatePage = TemplatePage()
templatePage.xPosition = xPosition
templatePage.yPosition = yPosition
try realm.write {
realm.add(templatePage)
}
templatePages.append(templatePage)
}
catch _ {
print("error while adding a template page")
}
}
//once all pages have been added create a template of of all recently added pages
func addTemplate() {
do {
let template = Template()
try realm.write {
template.pages.appendContentsOf(templatePages)
realm.add(template)
}
}
catch _ {
print("error while adding the template")
}
}
func getXCoordinateOfFirstTemplatePage() {
let template = realm.objects(Template)[0]
print(template.pages[0].xPosition)
}
}
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当我运行此代码时,它会输出0.0,即TemplatePage xPosition属性的默认值.但是,我不明白为什么,因为我真的希望它打印1.0.我不明白为什么.有人能给我一个暗示吗?
我遇到了类似的问题.每当你使用嵌套类时就像使用TemplatePage变量动态一样.
更改
var xPosition: Double = 0.0
var yPosition: Double = 0.0
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至
dynamic var xPosition: Double = 0.0
dynamic var yPosition: Double = 0.0
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