Gop*_*ath 11 core-graphics uiview ios
如何填充UIView这样的(用一些对角线绘制的白线).
PS:我的意图是填补而不是边界.
有帮助吗?
Fat*_*tie 18
说你有这些价值......
let T: CGFloat = 15 // desired thickness of lines
let G: CGFloat = 30 // desired gap between lines
let W = rect.size.width
let H = rect.size.height
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令人惊讶的是,这就是这么简单......
var p = -(W > H ? W : H) - T
while p <= W {
c.move( to: CGPoint(x: p-T, y: -T) )
c.addLine( to: CGPoint(x: p+T+H, y: T+H) )
c.strokePath()
p += G + T + T
}
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这是一个完整的UIView类:
class Ruled: UIView {
override func draw(_ rect: CGRect) {
let T: CGFloat = 15 // desired thickness of lines
let G: CGFloat = 30 // desired gap between lines
let W = rect.size.width
let H = rect.size.height
guard let c = UIGraphicsGetCurrentContext() else { return }
c.setStrokeColor(UIColor.orange.cgColor)
c.setLineWidth(T)
var p = -(W > H ? W : H) - T
while p <= W {
c.move( to: CGPoint(x: p-T, y: -T) )
c.addLine( to: CGPoint(x: p+T+H, y: T+H) )
c.strokePath()
p += G + T + T
}
}
}
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而已 !
整个基本算法:
好,易于!:)
上面的类只是将它描绘成"UIView的大小".通常,您希望在视图中,在不同坐标处绘制一些"框".(一个很好的例子是日历).
此外,此示例显式绘制"两个条纹"而不是在背景颜色上绘制一个条纹:
func simpleStripes(x: CGFloat, y: CGFloat, width: CGFloat, height: CGFloat) {
let stripeWidth: CGFloat = 20.0 // whatever you want
let m = stripeWidth / 2.0
guard let c = UIGraphicsGetCurrentContext() else { return }
c.setLineWidth(stripeWidth)
let r = CGRect(x: x, y: y, width: width, height: height)
let longerSide = width > height ? width : height
c.saveGState()
c.clip(to: r)
var p = x - longerSide
while p <= x + width {
c.setStrokeColor(pale blue)
c.move( to: CGPoint(x: p-m, y: y-m) )
c.addLine( to: CGPoint(x: p+m+height, y: y+m+height) )
c.strokePath()
p += stripeWidth
c.setStrokeColor(pale gray)
c.move( to: CGPoint(x: p-m, y: y-m) )
c.addLine( to: CGPoint(x: p+m+height, y: y+m+height) )
c.strokePath()
p += stripeWidth
}
c.restoreGState()
}
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1,要偏移,只需在启动时从指针中减去.令人惊讶的是,没有别的东西需要改变.
var p = x - longerSide - offset // animate offset from 0 to stripeWidth
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2,细心的程序员更喜欢偏差等于斜角以避免"尖尖的左上角"问题:
var p = x - longerSide - offset - m // for better-looking top-left corner
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3,您可以使用各种颜色的任意数量的条纹,实际上您可以使用任意组合的不同条纹宽度.令人惊讶的是,该算法仍然有效且安全.(如果您有多个宽度,只需将斜接设置m为最大宽度.)
Ham*_*ish 14
实现这一目标的一种方法是覆盖draw(_:)方法UIView并在那里进行自定义绘制.
绘制对角线非常简单,您只需要:
从0到宽度+高度(沿着矩形的水平边缘,然后向上),通过间隙+线宽,从对角线(45º)长度转换为平行于绘制的矩形边缘在.
在每次迭代时,从该迭代的给定点绘制一条直线到相对边缘上的点(45°).我们通过简单地处理矩形的垂直边缘然后沿着水平方向得到这一点.
这样的事情应该达到预期的效果:
class StripeyView : UIView {
let lineGap: CGFloat = 7
let lineWidth: CGFloat = 3
let lineColor = UIColor.white
override func draw(_ rect: CGRect) {
let ctx = UIGraphicsGetCurrentContext()!
// flip y-axis of context, so (0,0) is the bottom left of the context
ctx.scaleBy(x: 1, y: -1)
ctx.translateBy(x: 0, y: -bounds.size.height)
// generate a slightly larger rect than the view,
// to allow the lines to appear seamless
let renderRect = bounds.insetBy(dx: -lineWidth * 0.5, dy: -lineWidth * 0.5)
// the total distance to travel when looping (each line starts at a point that
// starts at (0,0) and ends up at (width, height)).
let totalDistance = renderRect.size.width + renderRect.size.height
// loop through distances in the range 0 ... totalDistance
for distance in stride(from: 0, through: totalDistance,
// divide by cos(45º) to convert from diagonal length
by: (lineGap + lineWidth) / cos(.pi / 4)) {
// the start of one of the stripes
ctx.move(to: CGPoint(
// x-coordinate based on whether the distance is less than the width of the
// rect (it should be fixed if it is above, and moving if it is below)
x: distance < renderRect.width ?
renderRect.origin.x + distance :
renderRect.origin.x + renderRect.width,
// y-coordinate based on whether the distance is less than the width of the
// rect (it should be moving if it is above, and fixed if below)
y: distance < renderRect.width ?
renderRect.origin.y :
distance - (renderRect.width - renderRect.origin.x)
))
// the end of one of the stripes
ctx.addLine(to: CGPoint(
// x-coordinate based on whether the distance is less than the height of
// the rect (it should be moving if it is above, and fixed if it is below)
x: distance < renderRect.height ?
renderRect.origin.x :
distance - (renderRect.height - renderRect.origin.y),
// y-coordinate based on whether the distance is less than the height of
// the rect (it should be fixed if it is above, and moving if it is below)
y: distance < renderRect.height ?
renderRect.origin.y + distance :
renderRect.origin.y + renderRect.height
))
}
// stroke all of the lines added
ctx.setStrokeColor(lineColor.cgColor)
ctx.setLineWidth(lineWidth)
ctx.strokePath()
}
}
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输出:
(假设视图有红色backgroundColor)
您可以调整lineGap和lineWidth属性以生成不同的结果.