返回值的函数是this
float calcVelocity(float xacceleration, float yacceleration,sf::Clock clock, float originalDistance){
sf::Time time = clock.getElapsedTime(); //get current time and store in variable called time
float xvelocity = xacceleration*time.asSeconds();
float yvelocity = yacceleration*time.asSeconds();
while (!(originalDistance + calcDisplacement(yacceleration, clock, originalDistance) <= 0)) {
time = clock.getElapsedTime(); //get current time and store in variable called time
xvelocity = xacceleration*time.asSeconds();//Calculates velocity from acceleration and time
yvelocity = yacceleration*time.asSeconds();
cout << xvelocity<<endl;//print velocity
cout << yvelocity << endl;
system("cls");//clear console
}
return xvelocity;
return yvelocity;
}
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然后我希望它们在while循环完成后打印为finalXvelocity = blah和finalYvelocity = blah.在主代码中,当我调用函数并输出结果时,它会将两个值一起打印.例如,finalXvelocity = blahblah.
我想我可以将返回的值分离到主代码中,然后使用那些打印它们,但我不知道该怎么做.
谢谢
使用struct:
struct velocity
{
float x_component; /*ToDo - do you really need a float*/
float y_component;
};
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这将是最具扩展性的选择.您可以扩展以提供构造函数和其他细节,例如计算速度.也许a class更自然,private默认情况下数据成员.
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