我正在尝试使用NTTimer,但它不起作用.
它从这里开始:
timer = NSTimer.scheduledTimerWithTimeInterval(0.003, target: self, selector: "openFrameAnimation", userInfo: nil, repeats: true)
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它激发了这个功能:
func openFrameAnimation(){
Swift.print("Animation Goes... ",NSDate().timeIntervalSince1970)
self.frame = NSRect(x: self.frame.origin.x,
y: self.frame.origin.y-12,
width: self.frame.width,
height: self.frame.height + 12)
if(self.frame.height >= self.finalFrame.height){
Swift.print("STOP")
self.frame = self.finalFrame
timer.invalidate()
// timer = nil //ERROR: nil cannot be assigned to type "NSTimer"
}
self.needsDisplay = true
}
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即使反复打印"STOP",计时器仍继续调用openFrameAnimation,我无法阻止它.如果验证条件,我该如何停止计时器?
日志:
[...]
*Animation Goes... 1456613095.27813
STOP
[...]
Animation Goes... 1456613095.51233
STOP
Animation Goes... 1456613095.54458
[...]
STOP
Animation Goes... 1456613095.5938
STOP*
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CFP*_*ort 11
斯威夫特4
加
var timer = Timer()
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设置您的计时器(使用您的原始信息 - 您可能希望根据一些建议进行更改,尤其是来自@Rob的关于帧速率的建议)
timer = Timer.scheduledTimer(timeInterval: 0.003, target: self, selector: #selector("openFrameAnimation"), userInfo: nil, repeats: true)
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timer.invalidate()
timer = Timer()
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