Ram*_*Ram 50 .net c# string stringbuilder
StringBuilder类是如何实现的?每次追加时它是否在内部创建新的字符串对象?
Bri*_*sen 53
在.NET 2.0中,它在String内部使用该类.String只能在System命名空间之外不可变,所以StringBuilder可以这样做.
在.NET 4.0 String中更改为使用char[].
在2.0 StringBuilder看起来像这样
public sealed class StringBuilder : ISerializable
{
// Fields
private const string CapacityField = "Capacity";
internal const int DefaultCapacity = 0x10;
internal IntPtr m_currentThread;
internal int m_MaxCapacity;
internal volatile string m_StringValue; // HERE ----------------------
private const string MaxCapacityField = "m_MaxCapacity";
private const string StringValueField = "m_StringValue";
private const string ThreadIDField = "m_currentThread";
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但在4.0中它看起来像这样:
public sealed class StringBuilder : ISerializable
{
// Fields
private const string CapacityField = "Capacity";
internal const int DefaultCapacity = 0x10;
internal char[] m_ChunkChars; // HERE --------------------------------
internal int m_ChunkLength;
internal int m_ChunkOffset;
internal StringBuilder m_ChunkPrevious;
internal int m_MaxCapacity;
private const string MaxCapacityField = "m_MaxCapacity";
internal const int MaxChunkSize = 0x1f40;
private const string StringValueField = "m_StringValue";
private const string ThreadIDField = "m_currentThread";
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显然,它从使用a string变为使用a char[].
编辑:更新了答案,以反映.NET 4中的变化(我刚刚发现).
Blu*_*eft 28
接受的答案错过了一英里的标记.到显著的变化StringBuilder在4.0不是来自一个不安全的变化string来char[]-这是一个事实StringBuilder是,现在实际上是一个链表StringBuilder实例.
这种变化的原因应该是显而易见的:现在永远不需要重新分配缓冲区(这是一项昂贵的操作,因为除了分配更多内存外,还必须将旧缓冲区中的所有内容复制到新缓冲区中).
这意味着呼叫ToString()现在稍微慢一些,因为最后一个字符串需要计算的,但做大量的Append()作业现在显著更快.这适用于典型的用例StringBuilder:大量的呼叫Append(),然后是一次呼叫ToString().
你可以在这里找到基准.结论?新的链表StringBuilder使用了更多的内存,但对于典型的用例来说明显更快.
不是 - 它使用内部字符缓冲区.只有当缓冲区容量耗尽时,它才会分配新的缓冲区.追加操作将简单地添加到此缓冲区,当调用ToString()方法时将创建字符串对象 - 此后,由于每个传统字符串连接操作将创建新字符串,因此它适用于许多字符串连接.您还可以指定字符串构建器的初始容量,如果您对它有粗略的了解以避免多次分配.
编辑:人们指出我的理解是错误的.请忽略答案(我宁愿不删除它 - 它将作为我无知的证据:-)
我制作了一个小示例来演示 StringBuilder 如何在 .NET 4 中工作。合同是
public interface ISimpleStringBuilder
{
ISimpleStringBuilder Append(string value);
ISimpleStringBuilder Clear();
int Lenght { get; }
int Capacity { get; }
}
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这是一个非常基本的实现
public class SimpleStringBuilder : ISimpleStringBuilder
{
public const int DefaultCapacity = 32;
private char[] _internalBuffer;
public int Lenght { get; private set; }
public int Capacity { get; private set; }
public SimpleStringBuilder(int capacity)
{
Capacity = capacity;
_internalBuffer = new char[capacity];
Lenght = 0;
}
public SimpleStringBuilder() : this(DefaultCapacity) { }
public ISimpleStringBuilder Append(string value)
{
char[] data = value.ToCharArray();
//check if space is available for additional data
InternalEnsureCapacity(data.Length);
foreach (char t in data)
{
_internalBuffer[Lenght] = t;
Lenght++;
}
return this;
}
public ISimpleStringBuilder Clear()
{
_internalBuffer = new char[Capacity];
Lenght = 0;
return this;
}
public override string ToString()
{
//use only non-null ('\0') characters
var tmp = new char[Lenght];
for (int i = 0; i < Lenght; i++)
{
tmp[i] = _internalBuffer[i];
}
return new string(tmp);
}
private void InternalExpandBuffer()
{
//double capacity by default
Capacity *= 2;
//copy to new array
var tmpBuffer = new char[Capacity];
for (int i = 0; i < _internalBuffer.Length; i++)
{
char c = _internalBuffer[i];
tmpBuffer[i] = c;
}
_internalBuffer = tmpBuffer;
}
private void InternalEnsureCapacity(int additionalLenghtRequired)
{
while (Lenght + additionalLenghtRequired > Capacity)
{
//not enough space in the current buffer
//double capacity
InternalExpandBuffer();
}
}
}
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此代码不是线程安全的,不进行任何输入验证,并且不使用 System.String 的内部(不安全)魔法。然而,它确实演示了 StringBuilder 类背后的想法。