man*_*ahn 2 macos cocoa core-graphics swift
出于动画原因,我必须将一个NSString绘制到CALayer对象中.这就是我无法使用CATextLayer的原因.
问题是我无法在屏幕上看到文字.我知道我必须在graphicsContext中绘制,这是在drawInContext()中传递的.我无法弄清楚如何从CGContext实例中创建NSGraphicsContext实例.不推荐使用graphicsContextWithGraphicsPort类方法.它有替代品吗?
注意:我使用的是Swift.
您现在可以使用init(CGContext graphicsPort: CGContext, flipped initialFlippedState: Bool)初始化程序.
因此,例如,如果您是子类化CALayer并重写drawInContext()函数,则代码将如下所示:
override func drawInContext(ctx: CGContext) {
NSGraphicsContext.saveGraphicsState() // save current context
let nsctx = NSGraphicsContext(CGContext: ctx, flipped: false) // create NSGraphicsContext
NSGraphicsContext.setCurrentContext(nsctx) // set current context
NSColor.whiteColor().setFill() // white background color
CGContextFillRect(ctx, bounds) // fill
let text:NSString = "Foo bar" // your text to draw
let paragraphStyle = NSMutableParagraphStyle() // your paragraph styling
paragraphStyle.alignment = .Center
let textAttributes = [NSParagraphStyleAttributeName:paragraphStyle.copy(), NSFontAttributeName:NSFont.systemFontOfSize(50), NSForegroundColorAttributeName:NSColor.redColor()] // your text attributes
let textHeight = text.sizeWithAttributes(textAttributes).height // height of the text to render, with the attributes
let renderRect = CGRect(x:0, y:(frame.size.height-textHeight)*0.5, width:frame.size.width, height:textHeight) // rect to draw the text in (centers it vertically)
text.drawInRect(renderRect, withAttributes: textAttributes) // draw text
NSGraphicsContext.restoreGraphicsState() // restore current context
}
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代表实现将是相同的.
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