TREE.js:Errormessage"THREE.OBJLoader不是构造函数"

Chr*_*sch 12 javascript three.js

我只是在学习使用three.js.这似乎很好,但现在我有一个问题,我无法解决.

我想加载一个OBJ文件,我以前在blender中创建.为此,我尝试使用THREE.OBJloader.我从http://mamboleoo.be/learnThree/复制了代码,但是我在第32行得到了错误消息"THREE.OBJLoader不是构造函数".

其他一切正常:添加场景,添加材料,添加立方体等.

为了方便起见,这是代码:

var renderer, scene, camera, banana;
var ww = window.innerWidth,
wh = window.innerHeight;

function init(){

renderer = new THREE.WebGLRenderer({canvas : document.getElementById('scene')});
renderer.setSize(ww,wh);

scene = new THREE.Scene();

camera = new THREE.PerspectiveCamera(50,ww/wh, 0.1, 10000 );
camera.position.set(0,0,500);
scene.add(camera);

//Add a light in the scene
directionalLight = new THREE.DirectionalLight( 0xffffff, 0.8 );
directionalLight.position.set( 0, 0, 350 );
directionalLight.lookAt(new THREE.Vector3(0,0,0));
scene.add( directionalLight );

//Load the obj file
loadOBJ();
}

var loadOBJ = function(){

//Manager from ThreeJs to track a loader and its status
var manager = new THREE.LoadingManager();
//Loader for Obj from Three.js
var loader = new THREE.OBJLoader( manager );
//Launch loading of the obj file, addBananaInScene is the callback when it's ready 
loader.load( 'http://mamboleoo.be/learnThree/demos/banana.obj', addBananaInScene);

};

var addBananaInScene = function(object){
banana = object;
//Move the banana in the scene
banana.rotation.x = Math.PI/2;
banana.position.y = -200;
banana.position.z = 50;
//Go through all children of the loaded object and search for a Mesh
object.traverse( function ( child ) {
    //This allow us to check if the children is an instance of the Mesh constructor
    if(child instanceof THREE.Mesh){
        child.material.color = new THREE.Color(0X00FF00);
        //Sometimes there are some vertex normals missing in the .obj files, ThreeJs will compute them
        child.geometry.computeVertexNormals();
    }
});
//Add the 3D object in the scene
scene.add(banana);
render();
};


var render = function () {
requestAnimationFrame(render);

//Turn the banana
banana.rotation.z += .01;

renderer.render(scene, camera);
};

init();
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我希望,有人有一个想法,这可能来自哪里.

此致,基督徒

Pat*_*tel 11

当您从Codepen示例进行复制时,请始终转到笔并在"设置"下查看以查看项目中使用的任何其他文件.

在你的情况下,作者正在使用OBJLoader.js,这是OBJLoader构造函数来自的地方,你没有对它的引用.因此,你得到了错误.包括参考,它应该工作.