Zac*_*yCW 5 random lua shuffle
我一直在询问有关随机数的问题,我认为费舍尔-耶茨洗牌将是最好的选择。我做了一张桌子“t”
t = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}
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现在,我如何重新排列这些并能够单独使用它们,例如在另一个表中生成结果u
u = {}
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对于那些稍后找到这个答案的人,这将在适当的位置进行洗牌,而无需创建新表:
local function ShuffleInPlace(t)
for i = #t, 2, -1 do
local j = math.random(i)
t[i], t[j] = t[j], t[i]
end
end
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这个返回一个打乱的表而不触及原始表(与当前答案不同,它既就地打乱并返回一个副本):
local function Shuffle(t)
local s = {}
for i = 1, #t do s[i] = t[i] end
for i = #t, 2, -1 do
local j = math.random(i)
s[i], s[j] = s[j], s[i]
end
return s
end
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用法:
local t = {"a", "b", "c", "d", "e", "f"}
print(table.concat(t)) --> abcdef
local s = Shuffle(t)
print(table.concat(t)) --> abcdef (unchanged)
print(table.concat(s)) --> fbcade (shuffled)
ShuffleInPlace(t)
print(table.concat(t)) --> dcbfea (shuffled)
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并快速检查它们是否一致:
local t = {"a", "b", "c", "d", "e", "f"}
print(table.concat(t)) --> abcdef
local s = Shuffle(t)
print(table.concat(t)) --> abcdef (unchanged)
print(table.concat(s)) --> fbcade (shuffled)
ShuffleInPlace(t)
print(table.concat(t)) --> dcbfea (shuffled)
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如果您的桌子上没有洞:
math.randomseed(os.time()) -- so that the results are always different
function FYShuffle( tInput )
local tReturn = {}
for i = #tInput, 1, -1 do
local j = math.random(i)
tInput[i], tInput[j] = tInput[j], tInput[i]
table.insert(tReturn, tInput[i])
end
return tReturn
end
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