Rot*_*ron 4 android bitmap blur renderscript
我用Androids Rederscript模糊了一个位图
private Bitmap createBitmap_ScriptIntrinsicBlur(Bitmap src, float r) {
//Radius range (0 < r <= 25)
if(r <= 0){
r = 0.1f;
}else if(r > 25){
r = 25.0f;
}
Bitmap bitmap = Bitmap.createBitmap(src.getWidth(), src.getHeight(),Bitmap.Config.ARGB_8888);
RenderScript renderScript = RenderScript.create(getActivity());
Allocation blurInput = Allocation.createFromBitmap(renderScript, src);
Allocation blurOutput = Allocation.createFromBitmap(renderScript, bitmap);
ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(renderScript,Element.U8_4(renderScript));
blur.setInput(blurInput);
blur.setRadius(r);
blur.forEach(blurOutput);
blurOutput.copyTo(bitmap);
renderScript.destroy();
return bitmap;
}
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但图像不够模糊.有没有可能模糊半径超过25的图像.当我多次调用模糊功能时,图像会像单个函数调用一样模糊.所以这也不起作用.
谢谢您的帮助.
我知道你说多次运行它不起作用,但这就是我正在做的事情.
Bitmap inputBitmap = Bitmap.createScaledBitmap(artistImage, artistImage.getWidth(), artistImage.getHeight(), false);
Bitmap outputBitmap = Bitmap.createBitmap(inputBitmap);
RenderScript rs = RenderScript.create(context);
for (int i = 0; i < 10; i++){
final Allocation input = Allocation.createFromBitmap(rs, outputBitmap); //use this constructor for best performance, because it uses USAGE_SHARED mode which reuses memory
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius(25F);
script.setInput(input);
script.forEach(output);
output.copyTo(outputBitmap);
}
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你可能已经多次在普通源图像上运行模糊,这显然无法完成任何事情.这对我有用,并且可以根据具体情况将其模糊不清i
.
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