我的N-body程序在Julia中编码时运行速度比在C编码时慢100倍,为什么?

Red*_*son 4 c optimization julia

我在朱莉娅写了一个直接的例行程序,可移植性问题让我在C中重写它.写完之后,我对加速感到惊讶,我期待甚至一个数量级但不是两个!

我想知道这种加速是否正常只有C中的重写,因为Julia如此专注于速度和HPC.

这是代码,我简化了它们,使它们简洁,保留了C的加速(所有质量都是1,力就是两个物体的距离).

循环迭代每个索引(星形属性数组是固定大小,但我只使用前400个进行测试)并计算其余索引的贡献,然后使用Euler积分器计算新位置(新速度) + = F/m乘以dt,新位置+ =速度乘以dt).

用C编译gcc并且没有特殊标志的C代码time ./a.out给出0.98s:

#include <stdio.h>
#include <stdlib.h>

// Array of stars is fixed size. It's initialized to a maximum size
// and only the needed portion it's used.
#define MAX_STAR_N (int)5e5

double *x,*y,*z,*vx,*vy,*vz;    

void evolve_bruteforce(double dt){
    // Compute forces and integrate the system with an Euler
    int i,j;
    for(i=0;i<400;i++){
        double cacheforce[3] = {0,0,0};
        double thisforce[3];
        for(j=0;j<400;j++){
            if(i!=j){
                thisforce[0] = (x[j] - x[i]);
                thisforce[1] = (y[j] - y[i]);
                thisforce[2] = (z[j] - z[i]);
                cacheforce[0] += thisforce[0];
                cacheforce[1] += thisforce[1];
                cacheforce[2] += thisforce[2];
            }
         }
        vx[i] += cacheforce[0]*dt;
        vy[i] += cacheforce[1]*dt;
        vz[i] += cacheforce[2]*dt;
    }
    for(i=0;i<400;i++){
       x[i] += vx[i]*dt;
       y[i] += vy[i]*dt;
       z[i] += vz[i]*dt;
    }
}



int main (int argc, char *argv[]){
    // Malloc all the arrays needed
    x   = malloc(sizeof(double)*MAX_STAR_N);
    y   = malloc(sizeof(double)*MAX_STAR_N);
    z   = malloc(sizeof(double)*MAX_STAR_N);
    vx  = malloc(sizeof(double)*MAX_STAR_N);
    vy  = malloc(sizeof(double)*MAX_STAR_N);
    vz  = malloc(sizeof(double)*MAX_STAR_N);

    int i;
    for(i=0;i<1000;i++)
    {
        evolve_bruteforce(0.001);
    }
}
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执行的Julia代码julia -O --check-bounds=no给出了102秒:

function evolve_bruteforce(dt,x,y,z,vx,vy,vz)
    for i in 1:400
        cacheforce = [0.0,0.0,0.0]
        thisforce = Vector{Float64}(3)
        for j in 1:400
            if i != j
                thisforce[1] = (x[j] - x[i])
                thisforce[2] = (y[j] - y[i])
                thisforce[3] = (z[j] - z[i])
                cacheforce[1] += thisforce[1]
                cacheforce[2] += thisforce[2]
                cacheforce[3] += thisforce[3]
                vx[i] += cacheforce[1]*dt
                vy[i] += cacheforce[2]*dt
                vz[i] += cacheforce[3]*dt
            end
            for i in 1:400
                x[i] += vx[i]*dt
                y[i] += vy[i]*dt
                z[i] += vz[i]*dt
            end
        end
    end
end



function main()
    x = zeros(500000)
    y = zeros(500000)
    z = zeros(500000)
    vx = zeros(500000)
    vy = zeros(500000)
    vz = zeros(500000)
    @time for i in 1:1000
        evolve_bruteforce(0.001,x,y,z,vx,vy,vz)
    end
end

main()
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我不知道怎么能让这个更容易回答,如果我能以任何方式修改帖子,请告诉我.

jar*_*kas 9

正如评论中指出的那样,julia代码不等同于C代码.在julia代码中,第二个for i in 1:400是在内部而不是在第一个for循环之后.if语句中的代码也不一样.

下面是一个evolve_bruteforce更好地匹配C代码的版本:

function evolve_bruteforce(dt,x,y,z,vx,vy,vz)
    for i in 1:400
        cacheforce = [0.0,0.0,0.0]
        thisforce = Vector{Float64}(3)
        for j in 1:400
            if i != j
                thisforce[1] = (x[j] - x[i])
                thisforce[2] = (y[j] - y[i])
                thisforce[3] = (z[j] - z[i])
                cacheforce[1] += thisforce[1]
                cacheforce[2] += thisforce[2]
                cacheforce[3] += thisforce[3]
            end
        end
        # this bit was inside the if statement
        vx[i] += cacheforce[1]*dt
        vy[i] += cacheforce[2]*dt
        vz[i] += cacheforce[3]*dt
    end
    # this loop was nested inside the first one
    for i in 1:400
        x[i] += vx[i]*dt
        y[i] += vy[i]*dt
        z[i] += vz[i]*dt
    end
end
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应该注意的是,这个答案中基准是非常天真的,可能是不公平的,有很多不同的语言和编译器特定的优化可以用来提高性能.

上面的Julia代码给出了大约2.2和1.7秒的执行时间:

# without any flags
2.188550 seconds (800.00 k allocations: 61.035 MB, 0.19% gc time)
2.199045 seconds (800.00 k allocations: 61.035 MB, 0.15% gc time)
2.194662 seconds (800.00 k allocations: 61.035 MB, 0.15% gc time)
# using the flags in the question: julia -O --check-bounds=on
1.688692 seconds (800.00 k allocations: 61.035 MB, 0.19% gc time)
1.705764 seconds (800.00 k allocations: 61.035 MB, 0.19% gc time)
1.688692 seconds (800.00 k allocations: 61.035 MB, 0.19% gc time)
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在同一台笔记本电脑上,问题中发布的C代码的执行时间大约为1.6和0.6秒:

# gcc without any flags
1.568s
1.585s
1.592s
# using gcc -Ofast
0.620s
0.594s
0.568s
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Dan*_*etz 9

当使用硬编码的3维代码时,使用Tuple类型代替Array更合适(在模拟过程中不会附加额外的物理尺寸 - 即使在进行超弦理论时).

重写@ jarmokivekas是evolve_bruteforce这样的:

function evolve_bruteforce(dt,x,y,z,vx,vy,vz)
    for i in 1:400
        cacheforce = (0.0,0.0,0.0)
        thisforce = (0.0,0.0,0.0)
        for j in 1:400
            if i != j
                thisforce = ((x[j] - x[i]),(y[j] - y[i]),(z[j] - z[i]))
                cacheforce = (cacheforce[1]+thisforce[1],
                              cacheforce[2]+thisforce[2],
                              cacheforce[3]+thisforce[3])
            end
        end
        # this bit was inside the if statement
        (vx[i],vy[i],vz[i]) = (vx[i]+cacheforce[1]*dt,
                               vy[i]+cacheforce[2]*dt,
                               vz[i]+cacheforce[3]*dt)
    end
    # this loop was nested inside the first one
    for i in 1:400
         (x[i],y[i],z[i]) = (x[i]+vx[i]*dt,y[i]+vy[i]*dt,z[i]+vz[i]*dt)
    end
end
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这提供了另外2倍的加速(在这台机器上从1.1秒到0.5秒).

  • `if i!= j`是多余的,因为`x [j] -x [i]`为零并且使`cacheforce`保持不变.删除`if ... end`再加10%的速度(摆脱条件是一个标准的优化技巧) (2认同)
  • 删除`if ... end`并使用@ @ simd`作为@ user3580870建议将我的笔记本电脑上的执行时间缩短到0.2秒. (2认同)