The*_*age 1 java swing bufferedimage graphics2d output
我正在忙着摆弄Java的Graphics2D和绘图,虽然它有效但我不知道如何从这个图形创建一个BufferedImage,它似乎需要按顺序进行,所以将其保存在某个地方.
我有一些非常基本的东西,因为我试图理解它是如何工作的
import javax.swing.*;
import javax.imageio.*;
import java.awt.*;
import java.awt.image.*;
import java.io.*;
public class myFrame {
public static void main(String[] args) {
JFrame lv_frame = new JFrame();
lv_frame.setTitle("Drawing");
lv_frame.setSize(300, 300);
lv_frame.setDefaultCloseOperation(JInternalFrame.DISPOSE_ON_CLOSE);
lv_frame.add(new drawingPanel(5, 5));
lv_frame.setVisible(true);
}
}
class drawingPanel extends JPanel {
public drawingPanel(int x, int y) {
}
public void draw(Graphics graphic) {
Graphics2D graphic2D = (Graphics2D) graphic;
graphic2D.fillArc(0, 0, 50, 50, 0, 45);
graphic2D.fillArc(0, 0, 50, 50, 135, 45);
BufferedImage image = new BufferedImage(100, 100, BufferedImage.TYPE_INT_BGR);
try {
graphic2D = image.createGraphics();
File output = new File("output.png");
ImageIO.write(image, "png", output);
} catch(IOException log) {
System.out.println(log);
}
}
public void paintComponent(Graphics graphic) {
super.paintComponent(graphic);
draw(graphic);
}
}
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这工作正常,除了我得到一个空白的png作为我的output.png,我不知道为什么虽然我相当肯定我的代码是可怕的错误
工作版
import javax.swing.*;
import javax.imageio.*;
import java.awt.*;
import java.awt.image.*;
import java.io.*;
public class myFrame {
public static void main(String[] args) {
JFrame lv_frame = new JFrame();
lv_frame.setTitle("Drawing");
lv_frame.setSize(300, 300);
lv_frame.setDefaultCloseOperation(JInternalFrame.DISPOSE_ON_CLOSE);
lv_frame.add(new drawingPanel());
lv_frame.setVisible(true);
}
}
class drawingPanel extends JPanel {
public void paintComponent(Graphics graphic) {
super.paintComponent(graphic);
draw(graphic);
saveImage();
}
public void draw(Graphics graphic) {
Graphics2D graphic2D = (Graphics2D) graphic;
Color color = Color.decode("#DDDDDD");
graphic2D.setPaint(color);
graphic2D.fillArc(0, 0, 50, 50, 0, 45);
graphic2D.fillArc(0, 0, 50, 50, 135, 45);
}
public void saveImage() {
BufferedImage image = new BufferedImage(100, 100, BufferedImage.TYPE_INT_BGR);
Graphics2D graphic2D = image.createGraphics();
try {
File output = new File("output.png");
draw(graphic2D);
ImageIO.write(image, "png", output);
} catch(IOException log) {
System.out.println(log);
}
}
}
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您将Graphics2D使用您获得的对象覆盖Object,image.createGraphics()因为您刚创建它时它是空白的.
简化draw方法:
public void draw(Graphics graphic) {
Graphics2D graphic2D = (Graphics2D) graphic;
graphic2D.fillArc(0, 0, 50, 50, 0, 45);
graphic2D.fillArc(0, 0, 50, 50, 135, 45);
}
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然后,从另一种方法调用它,以在实际执行绘画Image的Graphics2D:
public void saveAsImage(){
BufferedImage image = new BufferedImage(100, 100, BufferedImage.TYPE_INT_BGR);
try {
Graphics2D graphic = image.createGraphics();
File output = new File("output.png");
draw(graphic); // actual drawing on your image
ImageIO.write(image, "png", output);
} catch(IOException log) {
System.out.println(log);
}
}
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