您好我正在实现图形数据结构.当我尝试构建应用程序时,我收到错误"源文件中的编辑器占位符"
从这里开始从WayneBishop的GitHub中提取完整的图形实现https://github.com/waynewbishop/SwiftStructures
class Path {
var total: Int!
var destination: Node
var previous: Path!
init(){
//Error happens on next line
destination = Node(key: String?, neighbors: [Edge!], visited: Bool, lat: Double, long: Double)
}
}
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我把Node班级改为:
public class Node{
var key: String?
var neighbors: [Edge!]
var visited: Bool = false
var lat: Double
var long: Double
init(key: String?, neighbors: [Edge!], visited: Bool, lat: Double, long: Double) {
self.neighbors = [Edge!]()
}
}
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在我到目前为止构建的代码中,此错误发生了5次.此问题也被提出,但没有回答.
我认为错误可能是由于我init()对Node班级的改动.在我改变之前它只是init().如果是,我该如何在课堂上添加对象?请原谅我,如果我的编程术语不正确,因为我对OOP相对较新.
Vis*_*hry 36
有时,XCode不会忘记具有"编辑器占位符"的行,即使您已将其替换为值.剪切XCode抱怨的代码部分,并将代码粘贴回相同的位置,以使错误消息消失.这对我有用.
你有这个
destination = Node(key: String?, neighbors: [Edge!], visited: Bool, lat: Double, long: Double)
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这是上面的占位符文本,您需要插入一些值
class Edge{
}
public class Node{
var key: String?
var neighbors: [Edge]
var visited: Bool = false
var lat: Double
var long: Double
init(key: String?, neighbors: [Edge], visited: Bool, lat: Double, long: Double) {
self.neighbors = [Edge]()
self.key = key
self.visited = visited
self.lat = lat
self.long = long
}
}
class Path {
var total: Int!
var destination: Node
var previous: Path!
init(){
destination = Node(key: "", neighbors: [], visited: true, lat: 12.2, long: 22.2)
}
}
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