S S*_*hah 5 c# unity-game-engine
之前我使用 Unity 引擎 4.5 创建了一个游戏,现在已更新到 Unity 引擎 5。游戏运行良好并且运行完美,但是,当我单击 Android 的“构建并运行”时,出现以下错误:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.PluginImporter+<GetImporters>c__AnonStoreyC.<>m__E (UnityEditor.PluginImporter imp) (at C:/buildslave/unity/build/artifacts/generated/common/editor/PluginImporterBindings.gen.cs:104)
System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[UnityEditor.PluginImporter].MoveNext ()
System.Collections.Generic.List`1[UnityEditor.PluginImporter].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1[UnityEditor.PluginImporter]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable.ToArray[PluginImporter] (IEnumerable`1 source)
UnityEditor.PluginImporter.GetImporters (System.String platformName) (at C:/buildslave/unity/build/artifacts/generated/common/editor/PluginImporterBindings.gen.cs:103)
UnityEditor.PluginImporter.GetImporters (BuildTarget platform) (at C:/buildslave/unity/build/artifacts/generated/common/editor/PluginImporterBindings.gen.cs:111)
UnityEditor.AndroidPluginImporterExtension.CheckFileCollisions (System.String buildTargetName)
UnityEditorInternal.PluginsHelper.CheckFileCollisions (BuildTarget buildTarget) (at C:/buildslave/unity/build/Editor/Mono/Plugins/PluginsHelper.cs:25)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Run Code Online (Sandbox Code Playgroud)
我该如何修复这个错误?
请检查您是否位于正确的平台上(在“构建设置”中)。
如果没问题,请尝试关闭 Unity,然后手动删除 Library 文件夹(在项目目录中),然后重新打开(重建)Unity 项目。我注意到有时在出现此类错误时这对我有用。
我希望这有帮助!
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