如何在javascript中使用http.post将图像发送到服务器并在mongodb中存储base64

Moj*_*oMS 6 javascript base64 xmlhttprequest http-headers

我无法使用mongodb在客户端访问服务器端存储图像的http请求.我非常感谢你的帮助.我需要一个简单的例子,说明如何将图像文件作为数据添加到http post请求中,例如XMLhttprequest.可以说,我知道servermethod的url.图像的来源定义在

imgsrc
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存储文件的名称

name
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我有这个atm:

var http = new XMLHttpRequest();
httpPost.onreadystatechange = function(err) {
        if (httpPost.readyState == 4 && httpPost.status == 200){
            console.log(httpPost.responseText);
        } else {
            console.log(err);
        }
    }
var  path = "http://127.0.0.1:8000/uploadImage/"+name;
httpPost.open("POST", path, true);
// I guess I have to add the imagedata into the httpPost here, but i dont know how
httpPost.send(null);
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然后在路径的服务器端,将调用以下方法,我想在mongodb中存储base64编码图像的url.如何从httpPost访问图像?

function postNewImageType(req, res, next){
    var newImageTypeData = {
         name: req.params.name,
         image: "placeholder.png"
    }
    var data = // how to access the image?
    var imageBuffer = decodeBase64Image(data);
    fs.writeFile(cfg.imageFolger+newImageTypeData._id+'.jpeg', imageBuffer.data, function(err){
        if (err) return new Error(err);
        newImageTypeData.set({image:newImageTypeData._id+'.jpeg'});
        var image = new ImageType(newImageData);

    });
    imagetype.save(function (err) {
        if (error) {return next(new restify.InvalidArgumentError(JSON.stringify(error.errors)));}
        else { res.send(201, imagetype);}
    });   
}
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Ric*_*oes 14

您可以通过多种方式将请求中的图像数据发送到服务器,但所有这些send方法都涉及使用您希望发送的数据作为参数调用XMLHttpRequest对象的方法.

send方法将请求分派给远程服务器,并将其参数设置为该请求的主体.由于您期望在服务器上使用Base64编码的图像数据,因此您首先需要将图像文件转换为客户端上的Base64数据.

在客户端上将图像转换为Base64的最简单方法是将图像作为图像元素加载,将其绘制到画布元素,然后获取画布图像数据的Base64表示.

这可能类似于以下内容(假设原始图像的URL存储在一个名为的变量中imgsrc,并且所需的名称存储在name所述内容中):

// This function accepts three arguments, the URL of the image to be 
// converted, the mime type of the Base64 image to be output, and a 
// callback function that will be called with the data URL as its argument 
// once processing is complete

var convertToBase64 = function(url, imagetype, callback){

    var img = document.createElement('IMG'),
        canvas = document.createElement('CANVAS'),
        ctx = canvas.getContext('2d'),
        data = '';

    // Set the crossOrigin property of the image element to 'Anonymous',
    // allowing us to load images from other domains so long as that domain 
    // has cross-origin headers properly set

    img.crossOrigin = 'Anonymous'

    // Because image loading is asynchronous, we define an event listening function that will be called when the image has been loaded
    img.onLoad = function(){
        // When the image is loaded, this function is called with the image object as its context or 'this' value
        canvas.height = this.height;
        canvas.width = this.width;
        ctx.drawImage(this, 0, 0);
        data = canvas.toDataURL(imagetype);
        callback(data);
    };

    // We set the source of the image tag to start loading its data. We define 
    // the event listener first, so that if the image has already been loaded 
    // on the page or is cached the event listener will still fire

    img.src = url;
};

// Here we define the function that will send the request to the server. 
// It will accept the image name, and the base64 data as arguments

var sendBase64ToServer = function(name, base64){
    var httpPost = new XMLHttpRequest(),
        path = "http://127.0.0.1:8000/uploadImage/" + name,
        data = JSON.stringify({image: base64});
    httpPost.onreadystatechange = function(err) {
            if (httpPost.readyState == 4 && httpPost.status == 200){
                console.log(httpPost.responseText);
            } else {
                console.log(err);
            }
        };
    // Set the content type of the request to json since that's what's being sent
    httpPost.setHeader('Content-Type', 'application/json');
    httpPost.open("POST", path, true);
    httpPost.send(data);
};

// This wrapper function will accept the name of the image, the url, and the 
// image type and perform the request

var uploadImage = function(src, name, type){
    convertToBase64(src, type, function(data){
        sendBase64ToServer(name, data);
    });
};

// Call the function with the provided values. The mime type could also be png
// or webp

uploadImage(imgsrc, name, 'image/jpeg')
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当您的服务器收到请求时,请求正文将包含其中包含Base64图像的JSON字符串.由于您没有提供用于Mongo的服务器框架或数据库驱动程序,我已经调整了您的代码,假设您正在使用Express和Mongoose以及已在应用程序中定义的ImageType模型.

由于您始终可以从其_id属性和图像文件夹路径构造图像记录的文件名,因此将其保存为记录中的属性并不一定有意义,但我在此处保留了该功能,这将需要您可以在一个请求周期中保存两次记录.

我还改变了处理文件系统调用中的任何错误的方式.从文件系统错误中返回的'错误'已经是一个Error对象,需要以某种方式由服务器处理.

function postNewImageType(req, res, next){
    var json = JSON.parse(req.body),
        newImageTypeData = {
            name: json.name,
            image: "placeholder.png"
        },
        imageBuffer = decodeBase64Image(data),
        newImageType = new ImageType(newImageTypeData);

    //First we save the image to Mongo to get an id

    newImageType.save(function(err){
        if(err) return next(new restify.InvalidArgumentError(JSON.stringify(err.errors)));
        var fileName = cfg.imageFolder + newImageType._id + '.jpeg';

        fs.writeFile(fileName, imageBuffer.data, function(err){
            //Handle error in next middleware function somehow
            if (err) return next(err);
            newImageType.set({image: 'filename.png'});
            newImageType.save(function(err){
                if (err) return next(new restify.InvalidArgumentError(JSON.stringify(err.errors)));
                res.send(201, imagetype);
            });
        })
    });
}
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