for (int x = 0; x < mapLength; x++)
{
var instantiateMap = new Vector3(x * 2, 0, 1);
GameObject[] cubeObjectClones = Instantiate(cubeObject, instantiateMap, Quaternion.identity) as GameObject;
cubeObjectClones[x].transform.parent = transform;
}
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无法隐式转换类型UnityEngine.GameObject' toUnityEngine.GameObject []'
有人可以解释我如何解决这个错误吗?
这是因为Instantiate方法返回单个GameObject.相反,您需要使用循环来生成更多实例并将它们添加到数组中.请使用以下代码.
GameObject[] cubeObjectClones = new GameObject[mapLength];
for (int x = 0; x < mapLength; x++)
{
var instantiateMap = new Vector3(x * 2, 0, 1);
cubeObjectClones[x] = Instantiate(cubeObject, instantiateMap, Quaternion.identity) as GameObject;
cubeObjectClones[x].transform.parent = transform;
}
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