And*_*res 5 texture-mapping three.js
我成功地将纹理应用于立方体几何体:
var geometry = new THREE.CubeGeometry(10, 10, 10);
var meshMaterial = new THREE.MeshPhongMaterial({ transparent: false, map: THREE.ImageUtils.loadTexture('/app/images/wood.jpg') });
meshMaterial.side = THREE.DoubleSide;
var mesh = new THREE.Mesh(geometry, meshMaterial);
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有了这个我得到一个很好的纹理立方体像这样:
现在我想将相同的纹理(512x512 jpg图像)应用到我从STL加载的自定义模型中,这就是我得到的(在这种情况下是金字塔):
这是代码:
loader.load(jsonParam.url, function (geometry) {
var meshMaterial = new THREE.MeshPhongMaterial({ transparent: false, map: THREE.ImageUtils.loadTexture('/app/images/wood.jpg') });
meshMaterial.side = THREE.DoubleSide;
var mesh = new THREE.Mesh(geometry, meshMaterial);
mesh.castShadow = false;
mesh.receiveShadow = true;
scene.add(mesh);
});
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为什么没有应用纹理,我只得到纹理颜色的平均值?