Aus*_*tin 5 xcode sprite-kit swift xcode7 swift2
在GameViewController.swift中,我找到了这一行
if let scene = GameScene(fileNamed:"GameScene") {
Run Code Online (Sandbox Code Playgroud)
而且我一直认为,如果我想加载GameScene.swift以外的东西,我可以将"GameScene"更改为"LandingPage",一切都可以正常工作.但是,正如我最近发现的那样,"GameScene"实际上是指GameScene.sks而不是swift文件.
我正在寻找一个具有多个级别的游戏,每个级别都用自己的swift文件编写.我应该去哪里/如何从level1.swift移动到level2.swift?
如果你在一个场景中,例如关卡选择场景,那么你可以通过的方法LevelSelectionScene.swift转到另一个场景。SKView-presentScene:transition:
class LevelSelectionScene: SKScene {
override func didMoveToView(view: SKView) { /* ... */}
func selectLevel(level: Int) {
let fadeTransition = SKTransition.fadeWithDuration(0.3)
if let selectedLevel = createLevelSceneWithLevel(level) {
self.view?.presentScene(selectedLevel, transition: fadeTransition)
}
}
// Not a good idea if you progressively adding new levels,
// it's totally depend on how you gonna organize your levels.
// Since its level input is not arbitrary, the output of this
// rarely nil, if it does, it must be the developer mistake.
func createLevelSceneWithLevel(level: Int) -> SKScene? {
let levelScene: SKScene?
switch level {
case 1: levelScene = Level1()
case 2: levelScene = Level2()
default: levelScene = nil
}
return levelScene
}
}
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
3153 次 |
| 最近记录: |