Fac*_*ann 0 c# unity-game-engine
我刚刚开始在团结中学习c#.我按照教程,但我想添加一些东西.
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class PlayerController : MonoBehaviour {
public float speed;
public Text countText;
public Text winText;
private Rigidbody rb;
private int count;
void Start ()
{
rb = GetComponent<Rigidbody>();
count = 0;
SetCountText ();
winText.text = "";
}
void FixedUpdate ()
{
float moveHorizontal = Input.GetAxis ("Horizontal");
float moveVertical = Input.GetAxis ("Vertical");
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
rb.AddForce (movement * speed);
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag ( "Pick Up"))
{
other.gameObject.SetActive (false);
count = count + 1;
SetCountText ();
}
}
void SetCountText ()
{
countText.text = "Count: " + count.ToString ();
if (count >= 1)
{
winText.text = "You Win!";
Application.LoadLevel(1);
}
}
}
Run Code Online (Sandbox Code Playgroud)
我想在winText.text ="你赢了!"之间做一个延迟.和Application.LoadLevel(1); 所以你实际上可以阅读文本.我希望有人可以帮助我!
使用Coroutine(我看到这是Unity3D代码):
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag ( "Pick Up"))
{
other.gameObject.SetActive (false);
count = count + 1;
StartCoroutine(SetCountText ());
}
}
IEnumerator SetCountText ()
{
countText.text = "Count: " + count.ToString ();
if (count >= 1)
{
winText.text = "You Win!";
yield return new WaitForSeconds(1f);
Application.LoadLevel(1);
}
}
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
2079 次 |
| 最近记录: |