Jas*_*ltz 5 realm ios realm-migration swift2
我在一个快速的应用程序中使用realm.io.这是我第一次运行迁移,因为我有一个生产中的应用程序.我改变了其中一个模型并添加了几个额外的字段.
我按照文档中的示例进行操作,然后在不起作用的情况下引用了github repo的示例.我认为它可能比文档中的示例更加复杂.
这是我在appdelegate.swift文件中的内容:
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
print ("i'm in here")
// Override point for customization after application launch.
// Inside your application(application:didFinishLaunchingWithOptions:)
window = UIWindow(frame: UIScreen.mainScreen().bounds)
window?.rootViewController = UIViewController()
window?.makeKeyAndVisible()
// copy over old data files for migration
let defaultPath = Realm.Configuration.defaultConfiguration.path!
let defaultParentPath = (defaultPath as NSString).stringByDeletingLastPathComponent
if let v0Path = bundlePath("default-v0.realm") {
do {
try NSFileManager.defaultManager().removeItemAtPath(defaultPath)
try NSFileManager.defaultManager().copyItemAtPath(v0Path, toPath: defaultPath)
} catch {}
}
let config = Realm.Configuration(
// Set the new schema version. This must be greater than the previously used
// version (if you've never set a schema version before, the version is 0).
schemaVersion: 1,
// Set the block which will be called automatically when opening a Realm with
// a schema version lower than the one set above
migrationBlock: { migration, oldSchemaVersion in
// We haven’t migrated anything yet, so oldSchemaVersion == 0
if (oldSchemaVersion < 1) {
// Nothing to do!
// Realm will automatically detect new properties and removed properties
// And will update the schema on disk automatically
}
})
// define a migration block
// you can define this inline, but we will reuse this to migrate realm files from multiple versions
// to the most current version of our data model
let migrationBlock: MigrationBlock = { migration, oldSchemaVersion in
if oldSchemaVersion < 1 {
}
print("Migration complete.")
}
Realm.Configuration.defaultConfiguration = Realm.Configuration(schemaVersion: 1, migrationBlock: migrationBlock)
// Tell Realm to use this new configuration object for the default Realm
Realm.Configuration.defaultConfiguration = config
// Now that we've told Realm how to handle the schema change, opening the file
// will automatically perform the migration
_ = try! Realm()
return true
}
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该print从来没有运行,我觉得很奇怪.我搞砸了什么?我假设我一定是.
以下是文档所说的内容,我不确定他们是否会遗漏某些东西:
// Inside your application(application:didFinishLaunchingWithOptions:)
let config = Realm.Configuration(
// Set the new schema version. This must be greater than the previously used
// version (if you've never set a schema version before, the version is 0).
schemaVersion: 1,
// Set the block which will be called automatically when opening a Realm with
// a schema version lower than the one set above
migrationBlock: { migration, oldSchemaVersion in
// We haven’t migrated anything yet, so oldSchemaVersion == 0
if (oldSchemaVersion < 1) {
// Nothing to do!
// Realm will automatically detect new properties and removed properties
// And will update the schema on disk automatically
}
})
// Tell Realm to use this new configuration object for the default Realm
Realm.Configuration.defaultConfiguration = config
// Now that we've told Realm how to handle the schema change, opening the file
// will automatically perform the migration
let realm = try! Realm()
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我有什么想法我做错了吗?
这最终成为解决方案。我不能说是我自己想出来的,因为我没有。我从 Realm 一位名叫 Claire 的优秀工程师那里得到了一些极好的帮助。
这是需要做的事情:
class RoomsViewController: UIViewController, UITableViewDelegate {
var activeRoom = -1
var room: Room? = nil
var array = [Room]()
lazy var realm:Realm = {
return try! Realm()
}()
var notificationToken: NotificationToken?
@IBOutlet weak var roomsTable: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
array = Array(realm.objects(Room.self))
setupUI()
// Set realm notification block
notificationToken = realm.addNotificationBlock { [unowned self] note, realm in
// TODO: you are going to need to update array
self.roomsTable.reloadData()
}
}
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这是第一个加载的视图控制器,它立即查询领域数据库以构建数组。在 Claire 的建议下,Realm 被延迟加载(或尝试)并且构建数组的代码被移到 viewDidLoad 方法中,而之前在顶部调用它。
这允许领域迁移以提前运行。正如您可能想象的那样,老实说,我认为application在AppDelegate. 然而,我想我错了。
所以,这将解决它。如果您碰巧遇到同样的问题,请试一试。
更新:
下面是 appDelegate 函数现在的样子:
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Inside your application(application:didFinishLaunchingWithOptions:)
let config = Realm.Configuration(
// Set the new schema version. This must be greater than the previously used
// version (if you've never set a schema version before, the version is 0).
schemaVersion: 1,
// Set the block which will be called automatically when opening a Realm with
// a schema version lower than the one set above
migrationBlock: { migration, oldSchemaVersion in
// We haven’t migrated anything yet, so oldSchemaVersion == 0
if (oldSchemaVersion < 1) {
migration.enumerate(Inventory.className()) { oldObject, newObject in
// No-op.
// dynamic properties are defaulting the new column to true
// but the migration block is still needed
}
migration.enumerate(Profile.className()) { oldObject, newObject in
// No-op.
// dynamic properties are defaulting the new column to true
// but the migration block is still needed
}
migration.enumerate(Room.className()) { oldObject, newObject in
// No-op.
// dynamic properties are defaulting the new column to true
// but the migration block is still needed
}
migration.enumerate(Box.className()) { oldObject, newObject in
// No-op.
// dynamic properties are defaulting the new column to true
// but the migration block is still needed
}
}
})
// Tell Realm to use this new configuration object for the default Realm
Realm.Configuration.defaultConfiguration = config
// Now that we've told Realm how to handle the schema change, opening the file
// will automatically perform the migration
do {
_ = try Realm()
} catch let _ as NSError {
// print error
}
return true
}
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