Sul*_*ulo 5 xcode unity-game-engine ios swift unity5
我有一个从Unity 5导出的iOS应用程序,我还使用vuforia为该Unity应用程序添加了ar.现在我想将Unity应用程序集成到我现有的iOS应用程序中.
我已经按照http://www.the-nerd.be/2015/11/13/integrate-unity-5-in-a-native-ios-app-with-xcode-7/#comment-446教程了适合在没有Vuforia的情况下集成Unity.
那么我怎样才能做到这一点,并且使用swift做得更好
我为iOS 8.4 及更高版本与Unity 5.3.8p8和Vuforia 6.0.117进行了集成。这些教程是为 Objective-C 制作的,但您可以毫无问题地为 Swift 制作,只需创建一个 PREFIX HEADER 并在那里导入所有 .h 文件并替换下面示例中的正确代码即可。
将 Unity 项目导出到 XCode 后,将其打开并创建一个组文件夹。在您创建的文件夹中,创建一个具有您想要的名称的 .mm 文件(我的是 mainAppController.mm ),其中有:
// mainAppController.mm
//
// Import this default headers to make Unity and Vuforia works
#import <UIKit/UIKit.h>
#import "UnityAppController.h"
#import "UI/UnityView.h"
#import "UI/UnityViewControllerBase.h"
#import "VuforiaRenderDelegate.h"
// This is your MAIN VIEWCONTROLLER, that controller you want to open first when build/open your app.
#import "MainViewController.h"
// Unity native rendering callback plugin mechanism is only supported
// from version 4.5 onwards
#if UNITY_VERSION>434
// Exported methods for native rendering callback
extern "C" void UnitySetGraphicsDevice(void* device, int deviceType, int eventType);
extern "C" void UnityRenderEvent(int marker);
// This is for Vuforia Render Delegate, i copy it from VuforiaNativeRenderController.mm and add here to make it work
extern "C" void VuforiaSetGraphicsDevice(void* device, int deviceType, int eventType);
extern "C" void VuforiaRenderEvent(int marker);
#endif
@interface mainAppController : UnityAppController<UIApplicationDelegate>
// My historyboard works with NavigationController.
// If your app doenst use navigation, just open the historiboard with your main ViewController.
@property (nonatomic, strong) UINavigationController *navigationController;
- (void)willStartWithViewController:(UIViewController*)controller;
- (void)shouldAttachRenderDelegate;
@end
@implementation mainAppController
- (void)shouldAttachRenderDelegate
{
self.renderDelegate = [[VuforiaRenderDelegate alloc] init];
// Unity native rendering callback plugin mechanism is only supported
// from version 4.5 onwards
#if UNITY_VERSION>434
//
// I comment this line bellow because Vuforia hendle it, and you see what will work with Vuforia.
//
//UnityRegisterRenderingPlugin(&UnitySetGraphicsDevice, &UnityRenderEvent);
UnityRegisterRenderingPlugin(&VuforiaSetGraphicsDevice, &VuforiaRenderEvent);
#endif
}
- (void)willStartWithViewController:(UIViewController*)controller {
//
// Open your historyboard with your main view.
// In my case i use navigation controller.
UIStoryboard *storyBoard;
storyBoard = [UIStoryboard storyboardWithName:@"Main" bundle:nil];
_rootController = [[UnityDefaultViewController alloc] init];
_rootView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
_rootController.view = _rootView;
MainViewController *mainVC = [storyBoard instantiateViewControllerWithIdentifier:@"idMainViewController"];
self.navigationController = [[UINavigationController alloc] initWithRootViewController:mainVC];
[_rootView addSubview:self.navigationController.view];
}
@end
//
// You have to put this line below and comment out the equal line below in file VuforiaNativeRenderController.mm
//
IMPL_APP_CONTROLLER_SUBCLASS(mainAppController)
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您注意到我正在使用情节提要。所以我的 MainViewController 是导航控制器的 ViewController 根。正确的!在我的 MainViewController 中,我这样做:
// MainViewController.h
//
#import <UIKit/UIKit.h>
#import "UnityAppController.h"
#import "UI/UnityView.h"
#import "UI/UnityViewControllerBase.h"
@interface MainViewController : UIViewController
{
UnityDefaultViewController *unityViewController;
UnityAppController *unityController;
}
-(IBAction) touchToLoad:(id)sender;
@end
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// MainViewController.m
//
// This is just a EXAMPLE FILE, that i use in my project.
#import "MainViewController.h"
#import "ARViewController.h"
@interface MainViewController ()
@end
@implementation MainViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// My project use navigation controller just for transition animation right to left, thats why i hide it here on first view.
[self.navigationController setNavigationBarHidden:YES];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
//- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
//{
// if ([segue.identifier isEqualToString:@"idHomeViewController"])
// {
//// MyViewController *controller = (MyViewController *)segue.destinationViewController;
//// controller.myProperty1 = ...;
//// controller.myProperty2 = ...;
// }
//
//
//}
-(void)touchToLoad:(id)sender
{
//
// Open historyboard with Unity and Vuforia, see details on ARViewController.h/m
UIStoryboard *storyBoard;
storyBoard = [UIStoryboard storyboardWithName:@"Main" bundle:nil];
ARViewController *mainVC = [storyBoard instantiateViewControllerWithIdentifier:@"idARViewController"];
[self.navigationController pushViewController:mainVC animated:YES];
}
@end
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为了获得更好的知识,我在故事板中放置了一个按钮以转到 Unity View。这样我就可以从 xcode 处理本机 UI。然后我有显示 Unity 和 Vuforia 工作的 ARViewController。
// ARViewController.h
//
//
#import <UIKit/UIKit.h>
#import "UnityAppController.h"
#import "UI/UnityView.h"
#import "UI/UnityViewControllerBase.h"
@interface ARViewController : UIViewController
{
IBOutlet UIView *viewToUnity;
UnityDefaultViewController *unityViewController;
UnityAppController *unityController;
}
-(IBAction) goBack:(id)sender;
@end
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// ARViewController.m
//
//
#import "ARViewController.h"
#import <QuartzCore/QuartzCore.h>
@interface ARViewController ()
@end
@implementation ARViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Just setting Unity delegates and view to add it as subview for my main view.
// This allow me to add a UIButton above the UnityView to popViewController or anything i want to make native in iOS.
unityViewController = [[UnityDefaultViewController alloc] init];
unityController = (UnityAppController*)[[UIApplication sharedApplication] delegate];
unityViewController.view = (UIView*)unityController.unityView;
[viewToUnity addSubview:unityViewController.view];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
#pragma MARK -- Methods
-(void)goBack:(id)sender
{
[self.navigationController popViewControllerAnimated:YES];
}
@end
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我制作了一个用于下载正在运行的项目的存储库。
https://bitbucket.org/jack_loverde/unity-5-vuforia-6-and-ios-native-integration如果您想测试此版本的工作情况。
希望对您有帮助。
谢谢
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