如何根据屏幕分辨率在libgdx中缩放精灵?

Z0q*_*Z0q 16 java android textures scale libgdx

我试图缩放纹理以适应屏幕宽度.这是我尝试过的,但它只是重复纹理.它没有扩展它.

在init方法中:

TextureLoader.TextureParameter param = new TextureLoader.TextureParameter();
param.minFilter = Texture.TextureFilter.MipMapLinearLinear;
param.genMipMaps = true;
param.wrapU = Texture.TextureWrap.ClampToEdge;
param.wrapV = Texture.TextureWrap.ClampToEdge;
manager.load("textures/texture.png", Texture.class, param);
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在渲染方法中:

Texture tex = manager.get("textures/texture.png", Texture.class);
float scale = (float)( (float)Gdx.graphics.getWidth() / (float)(tex.getWidth()));

batch.begin();
Sprite s = new Sprite(tex, 0,0,tex.getWidth(),tex.getHeight());

s.setPosition(0, 0);
s.setOriginCenter();
//s.setScale(scale);
s.setSize(Gdx.graphics.getWidth(), scale * tex.getHeight());
s.setOrigin(0,0);
s.draw(batch);
batch.end();
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有谁知道我做错了什么? 

Z0q*_*Z0q 2

显然这是因为我使用了 mipmap。如果没有 mipmap,精灵会适当缩放。

param.minFilter = Texture.TextureFilter.MipMapLinearLinear;
param.genMipMaps = true;
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