nas*_*ass 1 c++ pthreads callback this derived-class
这个线程是在这里开始的,但是由于缺乏一个完整的好例子(并且为了避免删除所有那个问题),这里重写了它.
因此,在以下示例中,void cppthread::ThreadedFunc()生成的gets作为单独的线程执行.相反,我宁愿void ThreadedWrite::ThreadedFunc()被执行.我怎样才能做到这一点?(代码后面还有一些细节)
cppthread.hpp
#ifndef CPPTHREAD_HPP
#define CPPTHREAD_HPP
#include <pthread.h>
using namespace std;
class cppthread
{
public:
cppthread();
virtual ~cppthread();
virtual void threadedFunc();
///parentObj (ie "this" pte from caller") is
///necessary in order to execute the correct
///threadedFunc() even when the derived class
///wants to spawn a thread.
int spawn(void *parentObj = NULL);
void terminate();
protected:
pthread_mutex_t mtx;
bool exitThread;
private:
/* add your private declarations */
int join();
pthread_t threadId;
};
#endif /* CPPTHREAD_HPP */
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cppthread.cpp
#include <stdio.h>
#include <errno.h>
#include <stdlib.h>
#include "cppthread.hpp"
void* threadCallback(void* obj);
cppthread::cppthread()
{
exitThread = false;
pthread_mutex_init(&mtx, NULL);
}
cppthread::~cppthread()
{
if (!exitThread)
terminate();
pthread_mutex_destroy(&mtx);
}
void cppthread::threadedFunc()
{
while ( !exitThread )
{
printf("Hello from cppthread::threadfunc. This should not be run once derived and redefined.\n");
}
if (exitThread)
{
printf("graceful exit from cppthread::threadfunc. This should not be run once derived and redefined.\n");
}
pthread_exit((void*)0);
}
int cppthread::spawn(void* parentObj)
{
int ret;
printf("parentObj = %p\n", parentObj);
if (parentObj == NULL)
{
ret = pthread_create(&threadId, 0, &threadCallback, this);
printf("cppthread_create with \"this\" \n");
}
else
{
ret = pthread_create(&threadId, 0, &threadCallback, parentObj);
printf("cppthread_create with parentObj\n");
}
if (ret != 0)
{
printf("cppthread_create error\n");
exit(EXIT_FAILURE);
}
else
{
//printf("cppthread::threadID= %lu\n",threadId);
}
return ret;
}
void cppthread::terminate()
{
exitThread = true;
join();
}
int cppthread::join()
{
int status , ret;
//printf("cppthread::join_threadID= %lu\n",threadId);
ret = pthread_join(threadId,(void**)&status);
if (ret != 0)
{
printf("cppthread_join error: ");
switch (ret)
{
case EDEADLK: printf("deadlock\n"); break;
case EINVAL: printf("thread not joinable\n"); break;
case ESRCH: printf("threadID not found\n"); break;
default : printf("unknown error\n"); break;
}
}
return status;
}
//----------------------------------------------------------------------
void* threadCallback(void* obj)
{
static_cast<cppthread*>(obj)->threadedFunc();
return(0);
} // callback
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threadedwrite.hpp
#ifndef THREADEDWRITE_HPP
#define THREADEDWRITE_HPP
#include "cppthread.hpp"
using namespace std;
class ThreadedWrite : public cppthread
{
public:
ThreadedWrite(ThreadedWrite* mySelf);
virtual ~ThreadedWrite();
void threadedFunc();
void rrdupdate_thread();
///inherited significant members: from cppthread
/// int spawn();
/// void terminate();
///protected
/// pthread_mutex_t mtx;
/// bool exitThread;
private:
ThreadedWrite* instancePtr;
};
#endif /* THREADEDWRITE_HPP */
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threadedwrite.cpp
#include <iostream>
#include "threadedwrite.hpp"
ThreadedWrite::ThreadedWrite(ThreadedWrite* mySelf):instancePtr(mySelf)
{
cout << "instancePtr = " << instancePtr << endl;
}
ThreadedWrite::~ThreadedWrite()
{
}
void ThreadedWrite::threadedFunc()
{
if ( !exitThread )
{
cout << "this is the ThreadedWrite::threadedFunc() running!" << endl;
}
else
{
cout << "ThreadedWrite::threadedFunc must exist now" << endl;
}
pthread_exit((void*)0);
}
void ThreadedWrite::rrdupdate_thread()
{
cout << "about to spawn" << endl;
spawn(instancePtr);
}
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main.cpp中
#include <iostream>
#include "threadedwrite.hpp"
using namespace std;
//-------main body------------------------------------------------------
int main(int argc, char* argv[])
{
ThreadedWrite thrrdupd(&thrrdupd);
cout << "hello from main 1 " << &thrrdupd << endl;
thrrdupd.rrdupdate_thread();
cout << "hello from main 2 " << &thrrdupd << endl;
return 0;
}
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以上产生输出(对我来说):
instancePtr = 0x7fff39d17860
hello from main 1 0x7fff39d17860
about to spawn
parentObj = 0x7fff39d17860
cppthread_create with parentObj
hello from main 2 0x7fff39d17860
graceful exit from cppthread::threadfunc. This should not be run once derived and redefined.
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因此,cppthread::spawn()从派生类"ThreadedWrite"中执行上述调用,实际上提供了一个"this"指向指向的callback()函数cppthread::ThreadedFunc(),而不是ThreadedWrite::ThreadedFunc().
您还可以看到我尝试(通过"instancePtr"基础结构)将指向"ThreadedWrite"实例的指针传递回回调函数.但这也失败了.
此外,最好我想保持cppthread类尽可能通用,以便能够在可能的情况下使用它.
请注意,如果我从threadedwrite.cpp中删除"spawn(instancePtr)",并从main.cpp中调用spawn,就像这样
int main(int argc, char* argv[])
{
ThreadedWrite thrrdupd(&thrrdupd);
cout << "hello from main 1 " << &thrrdupd << endl;
thrrdupd.rrdupdate_thread();
thrrdupd.spawn();
cout << "hello from main 2 " << &thrrdupd << endl;
return 0;
}
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我得到的输出是预期的(和想要的),它看起来像这样:
instancePtr = 0x7ffd24b04ed0
hello from main 1 0x7ffd24b04ed0
about to spawn
parentObj = (nil)
cppthread_create with "this"
hello from main 2 0x7ffd24b04ed0
this is the ThreadedWrite::threadedFunc() running!
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在返回之前,您需要等待线程终止main,因为这会破坏您的对象.
否则你有竞争条件:
thrrdupd当你离开时,你开始生气main.~ThreadedWrite运行; 在这一点上,对象不再是一个ThreadedWrite而是一个cppthread.~cppthread 运行并等待线程.cppthread,因此cppthread::threadedFunc被调用.5.可能在3.之前发生,在这种情况下,您将获得预期的输出.
如果您确保等待线程在步骤3完成,那么它将正常工作.也许你可以terminate在里面打电话~ThreadedWrite?
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