绘制箭头不起作用

Chr*_*ith 0 java trigonometry javafx

我想在JavaFX中绘制一个箭头.我做了所有的数学计算,甚至考虑了弧度的东西.出于某种原因,我的箭头没有正确绘制.我几乎认为它与三角函数的域/范围有关,但我不能确定.

在此输入图像描述

这是我的代码:

package com.neonorb.test;

import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.shape.Line;
import javafx.stage.Stage;

public class ArrowTest extends Application {
    public static void main(String[] args) {
        launch(args);
    }

    @Override
    public void start(Stage primaryStage) {
        double startx = 200;
        double starty = 100;
        double endx = 100;
        double endy = 300;

        double arrowAngle = Math.toRadians(45.0);
        double arrowLength = 10.0;

        double lineAngle = Math.atan((startx - endx) / (starty - endy));

        double x1 = Math.asin((arrowAngle + lineAngle) / arrowLength) + endx;
        double y1 = Math.acos((arrowAngle + lineAngle) / arrowLength) + endy;

        double x2 = Math.asin((arrowAngle - lineAngle) / arrowLength) + endx;
        double y2 = Math.acos((arrowAngle - lineAngle) / arrowLength) + endy;

        Group root = new Group();

        Line line = new Line(startx, starty, endx, endy);
        Line arrowHead1 = new Line(endx, endy, x1, y1);
        Line arrowHead2 = new Line(endx, endy, x2, y2);

        root.getChildren().addAll(line, arrowHead1, arrowHead2);

        primaryStage.setScene(new Scene(root, 800, 600));
        primaryStage.show();
    }
}
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Mar*_*o13 5

用一些东西来回答这个问题(非问题)很难......

......你的数学搞砸了几个方面:

  • 应该sincos不是asinacos
  • 它应该是sin(x)*length,而不是sin(x/length)
  • sincos被交换
  • 线的角度应该更好地计算atan2(atan你使用的函数有一些问题,显然特别是starty==endy)
  • 应将"偏移"添加到线角度 - 特别是应该lineAngle - arrowAngle代替arrowAngle - lineAngle

整个代码,更新:

import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.shape.Line;
import javafx.stage.Stage;


public class ArrowTest extends Application {
    public static void main(String[] args) {
        launch(args);
    }

    @Override
    public void start(Stage primaryStage) {
        double startx = 200;
        double starty = 100;
        double endx = 100;
        double endy = 300;

        double arrowAngle = Math.toRadians(45.0);
        double arrowLength = 10.0;

        double lineAngle = Math.atan2(starty - endy, startx - endx);

        double x1 = Math.cos(lineAngle + arrowAngle) * arrowLength + endx;
        double y1 = Math.sin(lineAngle + arrowAngle) * arrowLength + endy;

        double x2 = Math.cos(lineAngle - arrowAngle) * arrowLength + endx;
        double y2 = Math.sin(lineAngle - arrowAngle) * arrowLength + endy;

        Group root = new Group();

        Line line = new Line(startx, starty, endx, endy);
        Line arrowHead1 = new Line(endx, endy, x1, y1);
        Line arrowHead2 = new Line(endx, endy, x2, y2);

        root.getChildren().addAll(line, arrowHead1, arrowHead2);

        primaryStage.setScene(new Scene(root, 800, 600));
        primaryStage.show();
    }
}
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