Tim*_*Tim 5 objective-c core-audio ios webrtc
我从Google的WebRTC C++参考实现(插入一个钩子VoEBaseImpl::GetPlayoutData)接收原始PCM流.音频似乎是线性PCM,签名为int16,但是当使用AssetWriter录制时,它会将音频文件保存为高度失真和高音调.
我假设这是一个输入参数的错误,很可能是关于将stereo-int16转换为AudioBufferList然后转换为CMSampleBuffer.以下代码有什么问题吗?
void RecorderImpl::RenderAudioFrame(void* audio_data, size_t number_of_frames, int sample_rate, int64_t elapsed_time_ms, int64_t ntp_time_ms) {
OSStatus status;
AudioChannelLayout acl;
bzero(&acl, sizeof(acl));
acl.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo;
AudioStreamBasicDescription audioFormat;
audioFormat.mSampleRate = sample_rate;
audioFormat.mFormatID = kAudioFormatLinearPCM;
audioFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked;
audioFormat.mFramesPerPacket = 1;
audioFormat.mChannelsPerFrame = 2;
audioFormat.mBitsPerChannel = 16;
audioFormat.mBytesPerPacket = audioFormat.mFramesPerPacket * audioFormat.mChannelsPerFrame * audioFormat.mBitsPerChannel / 8;
audioFormat.mBytesPerFrame = audioFormat.mBytesPerPacket / audioFormat.mFramesPerPacket;
CMSampleTimingInfo timing = { CMTimeMake(1, sample_rate), CMTimeMake(elapsed_time_ms, 1000), kCMTimeInvalid };
CMFormatDescriptionRef format = NULL;
status = CMAudioFormatDescriptionCreate(kCFAllocatorDefault, &audioFormat, sizeof(acl), &acl, 0, NULL, NULL, &format);
if(status != 0) {
NSLog(@"Failed to create audio format description");
return;
}
CMSampleBufferRef buffer;
status = CMSampleBufferCreate(kCFAllocatorDefault, NULL, false, NULL, NULL, format, (CMItemCount)number_of_frames, 1, &timing, 0, NULL, &buffer);
if(status != 0) {
NSLog(@"Failed to allocate sample buffer");
return;
}
AudioBufferList bufferList;
bufferList.mNumberBuffers = 1;
bufferList.mBuffers[0].mNumberChannels = audioFormat.mChannelsPerFrame;
bufferList.mBuffers[0].mDataByteSize = (UInt32)(number_of_frames * audioFormat.mBytesPerFrame);
bufferList.mBuffers[0].mData = audio_data;
status = CMSampleBufferSetDataBufferFromAudioBufferList(buffer, kCFAllocatorDefault, kCFAllocatorDefault, 0, &bufferList);
if(status != 0) {
NSLog(@"Failed to convert audio buffer list into sample buffer");
return;
}
[recorder writeAudioFrames:buffer];
CFRelease(buffer);
}
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作为参考,我在iPhone 6S +/iOS 9.2上从WebRTC收到的采样率为48kHz,每次调用此挂钩有480个采样,我每10 ms接收一次数据.
首先,恭喜您能CMSampleBuffer从头开始创建音频 。对于大多数人来说,它们既没有创造也没有销毁,而是从CoreMedia和流传下来的纯洁而神秘AVFoundation。
presentationTimeStamp时序信息中的s以整数毫秒为单位,不能表示48kHz采样在时间上的位置。
代替CMTimeMake(elapsed_time_ms, 1000),尝试CMTimeMake(elapsed_frames, sample_rate),哪里elapsed_frames是您先前写入的帧数。
那可以解释失真,但不能解释音高,因此请确保AudioStreamBasicDescription匹配AVAssetWriterInput设置。不看AVAssetWriter代码很难说。
ps注意writeAudioFrames-如果它是异步的,则您将对拥有所有权有疑问audio_data。
pps,看来您正在泄漏CMFormatDescriptionRef。
我最终打开了 Audacity 中生成的音频文件,发现每一帧都有一半被丢弃,如这个看起来相当奇怪的波形所示:
更改acl.mChannelLayoutTag并kAudioChannelLayoutTag_Mono更改audioFormat.mChannelsPerFrame解决1了问题,现在音频质量是完美的。万岁!