好吧,所以我非常接近完成这个计划.我理解为什么我的程序没有采取行动,我能够解决它,但现在我正在努力检查获胜者.我意识到我的winGame()
功能应该在某种程度上或者在while循环中结束游戏.但是,当我试图做一些调试来解决一些问题时,我意识到一些令人不安的事情.它总是说它是一个平局,即使它不应该是.这些是很小的事情,我很惭愧,不理解,我真的希望得到一些帮助,我可以解决它.另外,我知道如果有胜利的话,应该有一段时间或者做while循环来结束游戏.我只是不确定在哪里放,所以如果您有任何建议,请告诉我.
*请注意,在我的有效移动函数中有一个小数组,我打算将其作为一个静态const数组.我的get函数返回名称中的值(例如getIval()返回单元格对象的初始值),而我的set函数只是适当地赋值.
bool TicTacToe::validMove(char move){
char options[9] = { '1','2', '3', '4','5','6','7', '8','9' };
bool validate = false;
for ( int i = 0; i < 9; i++ ){
if ( move == options[i]){
validate = true;
}
}
return ( validate );
}
void TicTacToe::setMove( char move ){
for ( int i = 0; i < ROW; i++ ){
for ( int j = 0; j < COL; j++ ){
if ( board[i][j].getiVal() == move ){
board[i][j].setiVal( players[currentPlayer].getMarker() );
switchPlayer();
break;
}
}
}
}
void TicTacToe::makeAMove(){
char move;
int turns = 1;
bool validate = true;
do{
cout << "Player " << (getCurrentPlayer() + 1) << " make a move." << endl;
cin >> move;
if ( validMove( move ) ){
if ( turns > 4 ){
cout << "Nested if-else statement." << endl;
winGame();
setMove( move );
}
else
setMove(move);
}
else{
cout << "Invalid Move. Please reenter." << endl;
cin >> move;
}
DrawBoard();
turns++;
} while ( turns <= 9 );
}
bool TicTacToe::winGame(){
cout << "Calling winGame() " << endl;
bool validate = false;
int k = 0;
for ( int i = 0; i < COL; i++ ){
//check column wins
if ( board[0][i].getMarker() == board[1][i].getMarker() && board[1][i].getMarker() == board[2][i].getMarker() && board[2][i].getMarker() != (' ')){
cout << "Column win " << endl;
validate = true;
break;
}
//check row wins
else if ( board[i][0].getMarker() == board[i][1].getMarker() && board[i][1].getMarker() == board[i][2].getMarker() && board[i][2].getMarker() != (' ')){
cout << "Row win." << endl;
validate = true;
break;
}
}
if( board[0][0].getMarker() == board[1][1].getMarker() && board[1][1].getMarker() == board[2][2].getMarker() && board[2][2].getMarker() != (' ')){
cout << "Diagonal 1" << endl;
validate = true;
}
else if ( board[0][2].getMarker() == board[1][1].getMarker() && board[1][1].getMarker() == board[2][0].getMarker() && board[2][0].getMarker() != (' ') ){
cout << "Diagonal 2 " << endl;
validate = true;
}
else{
cout << "It's a draw!" << endl;
validate = true;
}
return (validate);
}
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以下是该程序的示例运行供您参考.
//sample run
+--+--+--+
|1 |2 |3 |
+--+--+--+
|4 |5 |6 |
+--+--+--+
|7 |8 |9 |
+--+--+--+
Player 1 make a move.
1
+--+--+--+
|X |2 |3 |
+--+--+--+
|4 |5 |6 |
+--+--+--+
|7 |8 |9 |
+--+--+--+
Player 2 make a move.
2
+--+--+--+
|X |O |3 |
+--+--+--+
|4 |5 |6 |
+--+--+--+
|7 |8 |9 |
+--+--+--+
Player 1 make a move.
3
+--+--+--+
|X |O |X |
+--+--+--+
|4 |5 |6 |
+--+--+--+
|7 |8 |9 |
+--+--+--+
Player 2 make a move.
5
+--+--+--+
|X |O |X |
+--+--+--+
|4 |O |6 |
+--+--+--+
|7 |8 |9 |
+--+--+--+
Player 1 make a move.
+--+--+--+
|X |O |X |
+--+--+--+
|4 |O |6 |
+--+--+--+
|7 |8 |9 |
+--+--+--+
Player 1 make a move.
7
Nested if-else statement.
Calling winGame()
It's a draw!
+--+--+--+
|X |O |X |
+--+--+--+
|4 |O |6 |
+--+--+--+
|X |8 |9 |
+--+--+--+
Player 2 make a move.
8
Nested if-else statement.
Calling winGame()
It's a draw!
+--+--+--+
|X |O |X |
+--+--+--+
|4 |O |6 |
+--+--+--+
|X |O |9 |
+--+--+--+
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这段代码有3个问题。
不过这些很容易修复。
Pass 变成了 WinGameme 函数,并做了一个额外的 if 语句来检查 ifturns==9
void TicTacToe::makeAMove(){ 字符移动; 整数圈数 = 1;布尔验证=真;
do{
cout << "Player " << (getCurrentPlayer() + 1) << " make a move." << endl;
cin >> move;
if ( validMove( move ) ){
if ( turns > 4 ){
cout << "Nested if-else statement." << endl;
setMove( move );
if (winGame(turns)==true)
{
break;
}
}
else
setMove(move);
}
else{
cout << "Invalid Move. Please reenter." << endl;
cin >> move;
}
DrawBoard();
turns++;
} while ( turns <= 9 );
cout << "Game Over" <<endl;
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}
进而
bool TicTacToe::winGame(int turns)
{
cout << "Calling winGame() " << endl;
bool validate = false;
int k = 0;
for ( int i = 0; i < COL; i++ )
{
//check column wins
if ( board[0][i].getMarker() == board[1][i].getMarker() &&
board[1][i].getMarker() == board[2][i].getMarker() &&
board[2][i].getMarker() != (' ')){
cout << "Column win " << endl;
validate = true;
break;
}
//check row wins
else if ( board[i][0].getMarker() == board[i][1].getMarker() &&
board[i][1].getMarker() == board[i][2].getMarker() &&
board[i][2].getMarker() != (' ')){
cout << "Row win." << endl;
validate = true;
break;
}
}
if( board[0][0].getMarker() == board[1][1].getMarker() &&
board[1][1].getMarker() == board[2][2].getMarker() &&
board[2][2].getMarker() != (' ')){
cout << "Diagonal 1" << endl;
validate = true;
}
else if ( board[0][2].getMarker() == board[1][1].getMarker() &&
board[1][1].getMarker() == board[2][0].getMarker() &&
board[2][0].getMarker() != (' ') ){
cout << "Diagonal 2 " << endl;
validate = true;
}
else
{
if (turns==9)
{
cout << "It's a draw!" << endl;
validate = true;
}
}
return (validate);
}
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