6 android image bitmap bitmapimage
有谁知道如何缩放位图图像而不会失去图像质量?目前我面临这个问题,所选图像的大小可能太大导致应用程序返回到另一个活动.
所以现在我尝试使用这种方法来缩放所选图像而不会降低其质量.我从这里得到了代码.
protected void onActivityResult(int requestCode, int resultCode,
Intent data) {
super.onActivityResult(requestCode, resultCode, data);
switch (requestCode) {
case RESULT_LOAD_IMAGE:
if (requestCode == RESULT_LOAD_IMAGE && resultCode == RESULT_OK & null != data) {
Uri selectedImage = data.getData();
String[] filePathColumn = {MediaStore.Images.Media.DATA};
Cursor cursor = getContentResolver()
.query(selectedImage, filePathColumn, null, null,
null);
cursor.moveToFirst();
int columnIndex = cursor.getColumnIndex(filePathColumn[0]);
String picturePath = cursor.getString(columnIndex);
cursor.close();
Bitmap a = (BitmapFactory.decodeFile(picturePath));
photo = scaleBitmap(a, 200, 200);
imageView.setImageBitmap(photo);
}
break;
}
public static Bitmap scaleBitmap(Bitmap bitmap, int newWidth, int newHeight) {
Bitmap scaledBitmap = Bitmap.createBitmap(newWidth, newHeight, Bitmap.Config.ARGB_8888);
float scaleX = newWidth / (float) bitmap.getWidth();
float scaleY = newHeight / (float) bitmap.getHeight();
float pivotX = 0;
float pivotY = 0;
Matrix scaleMatrix = new Matrix();
scaleMatrix.setScale(scaleX, scaleY, pivotX, pivotY);
Canvas canvas = new Canvas(scaledBitmap);
canvas.setMatrix(scaleMatrix);
canvas.drawBitmap(bitmap, 0, 0, new Paint(Paint.FILTER_BITMAP_FLAG));
return scaledBitmap;
}
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答案似乎对大多数人有帮助,但为什么它对我不起作用?我错过了什么吗?
请尝试这个
public Bitmap scaleBitmap(Bitmap bitmap,int newWidth,int newHeight) {
Bitmap scaledBitmap = Bitmap.createBitmap(newWidth, newHeight, Config.ARGB_8888);
float ratioX = newWidth / (float) bitmap.getWidth();
float ratioY = newHeight / (float) bitmap.getHeight();
float middleX = newWidth / 2.0f;
float middleY = newHeight / 2.0f;
Matrix scaleMatrix = new Matrix();
scaleMatrix.setScale(ratioX, ratioY, middleX, middleY);
Canvas canvas = new Canvas(scaledBitmap);
canvas.setMatrix(scaleMatrix);
canvas.drawBitmap(bitmap, middleX - bitmap.getWidth() / 2, middleY - bitmap.getHeight() / 2, new Paint(Paint.FILTER_BITMAP_FLAG));
return scaledBitmap;
}
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