Sag*_*usA 5 uiview cgaffinetransformscale uipinchgesturerecognizer swift
我想实现一个可调整大小和可拖动的UIView,如下图所示:
这是我到目前为止使用简单的手势识别器实现的类:
class PincherView: UIView {
var pinchRec:UIPinchGestureRecognizer!
var rotateRec:UIRotationGestureRecognizer!
var panRec:UIPanGestureRecognizer!
var containerView:UIView!
init(size: CGRect, container:UIView) {
super.init(frame: size)
self.containerView = container
self.pinchRec = UIPinchGestureRecognizer(target: self, action: "handlePinch:")
self.addGestureRecognizer(self.pinchRec)
self.rotateRec = UIRotationGestureRecognizer(target: self, action: "handleRotate:")
self.addGestureRecognizer(self.rotateRec)
self.panRec = UIPanGestureRecognizer(target: self, action: "handlePan:")
self.addGestureRecognizer(self.panRec)
self.backgroundColor = UIColor(red: 0.0, green: 0.6, blue: 1.0, alpha: 0.4)
self.userInteractionEnabled = true
self.multipleTouchEnabled = true
self.hidden = false
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func handlePinch(recognizer : UIPinchGestureRecognizer) {
if let view = recognizer.view {
view.transform = CGAffineTransformScale(view.transform, 1.0, recognizer.scale)
//view.transform = CGAffineTransformScale(view.transform, recognizer.scale, recognizer.scale)
recognizer.scale = 1
}
}
func handleRotate(recognizer : UIRotationGestureRecognizer) {
if let view = recognizer.view {
view.transform = CGAffineTransformRotate(view.transform, recognizer.rotation)
recognizer.rotation = 0
}
}
func handlePan(recognizer:UIPanGestureRecognizer) {
let translation = recognizer.translationInView(containerView)
if let view = recognizer.view {
view.center = CGPoint(x:view.center.x + translation.x,
y:view.center.y + translation.y)
}
recognizer.setTranslation(CGPointZero, inView: containerView)
}
}
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正如您可以想象的那样,简单地说UIPinchGestureRecognizer,uiview在x和y方向上的比例相同,但我希望用户有机会尽可能准确地进行调整,以便他们可以在一个方向上进行缩放或改变形式uiview,不一定是矩形.此外,对我来说更重要的是,用户在设置uiview 的高度时尽可能精确.这就是为什么我需要在角落处设置这4个按钮的原因.我希望你能给我一些从哪里开始以及如何开始的提示.谢谢
更新 这是我所知道的
通过这种方式,我有以下层次结构:
- UIImageView嵌入 - UIView嵌入 - UIScrollView嵌入 -UIViewController
我不得UIView不再添加一个用作容器,因此它包含的所有子视图都将与图片一起放大/缩小,以便更精确地将天蓝色uiview与拍摄对象更好地重叠.关于针,小白圈,这是我试图实现的类知道:
class PinImageView: UIImageView {
var lastLocation:CGPoint!
var container:UIView!
var viewToScale:UIView!
var id:String!
init(imageIcon: UIImage?, location:CGPoint, container:UIView, viewToScale:UIView, id:String) {
super.init(image: imageIcon)
self.lastLocation = location
self.frame = CGRect(x: location.x, y: location.y, width: 10.0, height: 10.0)
self.center = location
self.userInteractionEnabled = true
self.container = container
self.viewToScale = viewToScale
self.id = id
self.hidden = false
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func getScaleParameters(arrivalPoint:CGPoint) -> (sx:CGFloat, sy:CGFloat) {
//var result:(sx:CGFloat, sy:CGFloat) = (1.0, 1.0)
var scaleX:CGFloat = 1.0
var scaleY:CGFloat = 1.0
switch (self.id) {
case "up_left":
/* up_left is moving towards right*/
if (self.lastLocation.x < arrivalPoint.x) {
scaleX = -0.99
}
/* up_left is moving towards left*/
else {
scaleX = 0.9
}
/* up_left is moving towards up*/
if (self.lastLocation.y < arrivalPoint.y) {
scaleY = -0.9
}
/* up_left is moving towards down*/
else {
scaleY = 0.9
}
break
default:
scaleX = 1.0
scaleY = 1.0
}
return (scaleX, scaleY)
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch: UITouch = touches.first {
let scaleParameters:(sx:CGFloat, sy:CGFloat) = self.getScaleParameters(touch.locationInView(self.container))
self.viewToScale.transform = CGAffineTransformMakeScale(scaleParameters.sx, scaleParameters.sy)
//self.center = touch.locationInView(self.container)
self.center = touch.locationInView(self.container)
self.lastLocation = touch.locationInView(self.container)
}
}
}
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viewToScale蔚蓝的浮动uiview 在哪里叫pincherViewRec.开头的引脚中心位于pincherViewRec.frame.origin.说它不能按预期工作是没用的.你有什么主意吗?任何暗示都会受到赞赏,以帮助我找到正确的方法.
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