看来您是在本地使用GCC构建Linux
Cocos2dx on Linux : "cmake -G 'CodeBlocks - Unix Makefiles'
-- OpenGL include dirs: /usr/include
CMake Error at /usr/local/share/cmake-3.4/Modules/FindPackageHandleStandardArgs.cmake:148 (message):
Could NOT find GLEW (missing: GLEW_INCLUDE_DIR GLEW_LIBRARY)
Call Stack (most recent call first):
/usr/local/share/cmake-3.4/Modules/FindPackageHandleStandardArgs.cmake:388 (_FPHSA_FAILURE_MESSAGE)
/usr/local/share/cmake-3.4/Modules/FindGLEW.cmake:44 (find_package_handle_standard_args)
cocos2d/cmake/Modules/CocosBuildHelpers.cmake:44 (find_package)
cocos2d/CMakeLists.txt:190 (cocos_find_package)
-- Configuring incomplete, errors occurred!
See also "/home/daw/Dev/cocos2d-x-3.9/allProject/testC/CMakeFiles/CMakeOutput.log".
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小智 8
这是一个很老的问题,但是我一直在寻找相同问题的解决方案,所以来到这里,所以也许我的回答会在将来对某人有所帮助。
在Ubuntu 17.10中,安装libglew-dev软件包即可解决此问题。
sudo apt install libglew-dev
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下载OpenGL 扩展牧马人库并在 cmake 项目文件中添加包含和 lib 路径。
例如:
set(GLEW_INCLUDE_DIR, "/glew-2.0.0/include/")
set(GLEW_LIBRARY, "/glew-2.0.0/lib")
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希望这可以帮助。
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