lci*_*kgl 5 c++ multithreading vector c++11 stdthread
我有一个C++ 11程序,它配置了许多可运行的对象,将它们放在一个std::vector
,然后在不同的线程中启动它们.不幸的是,当我迭代向量中的对象时,我只是为最后一个对象启动了线程.我已经在以下测试代码中将问题提炼到了核心(在OSX 10.9.5上clang++ -std=c++11 cpp_threadlaunch.cpp
使用clang
6.0 编译).
#include <iostream>
#include <thread>
#include <vector>
#include <unistd.h>
std::mutex outputlock;
class agent {
public:
agent(std::string name) : m_name(name) {};
~agent(void) {};
void run(void) {
while (1) {
outputlock.lock();
std::cout << "Agent: " << m_name << std::endl;
outputlock.unlock();
sleep(1);
}
}
std::string getName(void) { return m_name; }
private:
std::string m_name;
};
int main()
{
std::vector<std::thread> threads;
std::vector<agent*> agents;
// std::string goal = "succeed";
std::string goal = "fail";
agents.push_back(new agent("A"));
agents.push_back(new agent("B"));
if (goal == "succeed") {
threads.push_back(std::thread([&]() { agents.at(0)->run(); }));
threads.push_back(std::thread([&]() { agents.at(1)->run(); }));
}
else {
for (auto it = agents.begin(); it != agents.end(); it++) {
agent* a = *it;
std::cout << "Launching thread for " << a->getName() << std::endl;
threads.push_back(std::thread([&]() { a->run(); }));
}
}
for (auto it = threads.begin(); it != threads.end(); it++) {
it->join();
}
exit(0);
}
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当我跑步时goal = "succeed"
,我得到了希望的输出
Agent: A
Agent: B
Agent: A
Agent: B
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当我运行时goal = "fail"
,我只从一个对象获得两个输出副本,而不是每个对象的输出:
Launching thread for A
Launching thread for B
Agent: B
Agent: B
Agent: B
Agent: B
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我怀疑我在这里遗漏了一些不足之处 - 如果有人能够解释发生了什么以及解决方案是什么,我会非常感激.谢谢 -
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