And*_*kov 4 qt signals loader qml qt-quick
我希望从QObject连接一个信号到各个页面,由"Loader"qml元素加载.我的问题类似于死QML元素接收信号?但在调用"onDestruction"方法之前已加载项目.例如下面,如果在控制台中从page1切换到page2:
"QML: Loading status: 1 Item: QDeclarativeRectangle(0x8dcd408, "page2")
QML Item: Loaded QDeclarativeRectangle(0x8dcd408, "page2") 1
qrc:/page1.qml:12: TypeError: Result of expression 'parent' [null] is not an object.
qrc:/page1.qml:15: ReferenceError: Can't find variable: page1text"
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每一秒.因此,不能断开与信号的连接,因为父对象被破坏了.
如何在加载的项目中处理来自QObject(root)的信号?或如何从卸载的页面断开信号?
main.qml
import QtQuick 1.1
Rectangle {
id: root
objectName: "root"
width: 360
height: 360
state: "page1"
color: "white"
Item {
width: parent.width
height: parent.height/2
anchors.top: parent.top
Loader {
id: pageLoader
objectName: "pageLoader"
anchors.fill: parent
anchors.centerIn: parent
signal textMsg(variant params)
onStatusChanged: console.log("QML: Loading status: ", status, " Item: ", item)
onLoaded: { console.log("QML Item: Loaded",item,status); }
}
}
states: [
State {
name: "page1"
PropertyChanges { target: pageLoader; source: "qrc:/page1.qml"}
}
,State {
name: "page2"
PropertyChanges { target: pageLoader; source: "qrc:/page2.qml"}
}
]
Timer {
// simulate signals from QObject
interval: 1000; running: true; repeat: true
onTriggered: pageLoader.textMsg({"msg2page1":"test","msg2page2":"test"})
}
Rectangle {
anchors.left: parent.left
anchors.bottom: parent.bottom
width: parent.width/2
height: parent.height/2
border {
color: "black"
width: 1
}
color: "yellow"
Text{
anchors.fill: parent
anchors.centerIn: parent
text: "Set Page 1"
}
MouseArea {
anchors.fill: parent
onClicked: {
root.state = "page1";
}
}
}
Rectangle {
anchors.right: parent.right
anchors.bottom: parent.bottom
width: parent.width/2
height: parent.height/2
border {
color: "black"
width: 1
}
color: "red"
Text{
anchors.fill: parent
anchors.centerIn: parent
text: "Set Page 2"
}
MouseArea {
anchors.fill: parent
onClicked: {
root.state = "page2";
}
}
}
}
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page1.qml
import QtQuick 1.1
Rectangle {
id: page1
objectName: "page1"
color: "yellow"
Component.onCompleted: {
parent.textMsg.connect(msgHandler);
}
Component.onDestruction: {
parent.textMsg.disconnect(msgHandler);
}
function msgHandler(params) {
page1text.text += " "+params.msg2page1;
}
Text {
id: page1text
anchors.fill: parent
wrapMode: Text.WordWrap
text: "page1"
}
}
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page2.qml
import QtQuick 1.1
Rectangle {
id: page2
objectName: "page2"
color: "red"
}
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可以使用Connections元素接收从加载的项目发出的任何信号.
还有一个例子,为了清楚起见,我在下面复制它:
// Application.qml
import QtQuick 1.0
Item {
width: 100; height: 100
Loader {
id: myLoader
source: "MyItem.qml"
}
Connections {
target: myLoader.item
onMessage: console.log(msg)
}
}
// MyItem.qml
import QtQuick 1.0
Rectangle {
id: myItem
signal message(string msg)
width: 100; height: 100
MouseArea {
anchors.fill: parent
onClicked: myItem.message("clicked!")
}
}
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显然,如果item被销毁,则忽略任何信号处理程序,直到再次重新创建目标.
我的答案是:不要使用“Loader”,通过JS创建子对象并在不需要时销毁它,例如:
主.qml
import QtQuick 1.1
import "qrc:/pageloader.js" as Pageloader
Rectangle {
id: root
objectName: "root"
width: 360
height: 360
state: "page1"
color: "white"
signal textMsg (variant params)
states: [
State {
name: "page1"
StateChangeScript{ script: Pageloader.createPageObject("qrc:/page1.qml");}
}
,State {
name: "page2"
StateChangeScript{ script: Pageloader.createPageObject("qrc:/page2.qml");}
}
]
Timer {
// simulate signals from QObject
interval: 1000; running: true; repeat: true
onTriggered: textMsg({"msg2page1":"test","msg2page2":"test"})
}
Rectangle {
anchors.left: parent.left
anchors.bottom: parent.bottom
width: parent.width/2
height: parent.height/2
border {
color: "black"
width: 1
}
color: "yellow"
Text{
anchors.fill: parent
anchors.centerIn: parent
text: "Set Page 1"
}
MouseArea {
anchors.fill: parent
onClicked: {
root.state = "page1";
}
}
}
Rectangle {
anchors.right: parent.right
anchors.bottom: parent.bottom
width: parent.width/2
height: parent.height/2
border {
color: "black"
width: 1
}
color: "red"
Text{
anchors.fill: parent
anchors.centerIn: parent
text: "Set Page 2"
}
MouseArea {
anchors.fill: parent
onClicked: {
root.state = "page2";
}
}
}
}
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页面加载器.js
var component;
var sprite;
function createPageObject(path) {
if(sprite){
console.log("sprite.destroy() ",typeof sprite);
sprite.destroy();
console.log("component.destroy() ",typeof component);
component.destroy();
}
component = Qt.createComponent(path);
if (component.status === Component.Ready)
finishCreation();
else
component.statusChanged.connect(finishCreation);
}
function finishCreation() {
if (component.status == Component.Ready) {
sprite = component.createObject(root);
if (sprite == null) {
// Error Handling
console.log("Error creating object");
}
} else{
if (component.status === Component.Error) {
// Error Handling
console.log("Error loading component:", component.errorString());
}else{
console.log("Component status changed:", component.status);
}
}
}
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page1.qml 和 page2.qml 未更改。
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