我正在尝试用Java编写一个程序,从1-1000中取一个随机数,然后猜测它背景颜色变为蓝色(冷)或红色(暖)如果它们在数字中.我是java GUI的新手,但我认为其余逻辑是正确的,不确定.它编译,但猜测按钮不起作用.任何指导将不胜感激.
package guessGame;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.awt.color.*;
import java.util.Random;
import java.util.Random;
import java.util.logging.FileHandler;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class GuessGame extends JFrame
{
private JFrame mainFrame;
private JButton GuessButton;
private JButton QuitButton;
private JLabel prompt1, prompt2;
private JTextField userInput;
private JLabel comment = new JLabel("What is your destiny?");
private JLabel comment2 = new JLabel (" ");
//private int number, guessCount;
//private int lastGuess;
private int randomNumber;
private Color background;
public GuessGame()
{
mainFrame = new JFrame ("Guessing Game!");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Creates components
GuessButton = new JButton("Guess");
QuitButton = new JButton("Quit");
prompt1 = new JLabel("I have a number between 1 and 1000.");
prompt2 = new JLabel("Can you guess my number? Enter your Guess:");
comment = new JLabel ("What is your destiny?");
comment2 = new JLabel (" ");
userInput = new JTextField(5);
//userInput.addActionListener(new GuessHandler());
//content pane
Container c = mainFrame.getContentPane();
c.setLayout(new FlowLayout());
//adding component to the pane
c.add(prompt1);
c.add(prompt2);
c.add(userInput);
c.add(comment2);
c.add(GuessButton);
c.add(QuitButton);
c.add(comment);
GuessButton.setMnemonic('G');
QuitButton.setMnemonic('Q');
mainFrame.setSize(300,200);
mainFrame.setLocationRelativeTo(null);
mainFrame.setVisible(true);
mainFrame.setResizable(false);
// define and register window event handler
// mainFrame.addWindowListener(new WindowAdapter() {
// public void windowClosing(WindowEvent e)
// { System.exit(0); }
// });
//creating the handler
GuessButtonHandler ghandler = new GuessButtonHandler(); //instantiate new object
GuessButton.addActionListener(ghandler); // add event listener
QuitButtonHandler qhandler = new QuitButtonHandler();
QuitButton.addActionListener(qhandler);
}
public void paint (Graphics g)
{
super.paint(g);
setBackground(background);
}
class QuitButtonHandler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
System.exit(0);
}
}
class GuessButtonHandler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
int getUserInput=0;
int diff;
int Difference;
randomNumber = new Random().nextInt(1001);
try {
getUserInput = Integer.parseInt(
userInput.getText().trim());
} catch (NumberFormatException ex){
comment.setText("Enter a VALID number!");
return;
}
if (getUserInput == randomNumber){
JOptionPane.showMessageDialog(null, "CONGRATULATIONS! You got it!!",
"Random Number: " + randomNumber,
JOptionPane.INFORMATION_MESSAGE);
randomNumber = new Random().nextInt(1000) + 1;
return;
}
if (getUserInput > randomNumber){
comment.setText( "Too High. Try a lower number." );
diff=getUserInput - randomNumber;
Difference=Math.abs(diff);
} else {
comment.setText( "Too Low. Try a higher number." );
diff=randomNumber - getUserInput;
Difference=Math.abs(diff);
}
if(Difference<=25){
comment2.setText("Cold");
setBackgroundColor(Color.blue);
}
if(Difference<=10){
comment2.setText("Warm");
setBackgroundColor(Color.red);
}
else {
}
}
private void setBackgroundColor(Color color) {
setBackgroundColor(color);
}
}
public static void main(String args[]) {
//instantiate gueesgame object
GuessGame app = new GuessGame();
}
}
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颜色不会改变,因为你的setBackgroundColor总是使用Color.black.将其更改为:
private void setBackgroundColor(Color color) {
setBackground(color);
}
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至于数字总是为零.您不实例化randomNumber字段.将其添加到构造函数中:
randomNumber = new Random().nextInt(1001);
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我注意到的另一个问题是你添加了一个窗口监听器,以确保在关闭窗口时程序退出.这是在JFrame中实现的.在构造函数中添加:
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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而不是使用弃用的方法:
mainFrame.show();
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使用未弃用的:
mainFrame.setVisible(true);
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此外,您有一个永远不会被查询的字段:
private Color background;
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在将它连接到gui之前最好先做逻辑.测试和发现最严重的错误要容易得多.
重构代码:
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
public class GuessGame extends JFrame {
private JTextField userInput;
private JLabel comment = new JLabel("What is your destiny?");
private JLabel comment2 = new JLabel(" ");
private int randomNumber;
public GuessGame() {
super("Guessing Game!");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Creates components
JButton guessButton = new JButton("Guess");
JButton quitButton = new JButton("Quit");
JLabel prompt1 = new JLabel("I have a number between 1 and 1000.");
JLabel prompt2 = new JLabel("Can you guess my number? Enter your Guess:");
comment = new JLabel("What is your destiny?");
comment2 = new JLabel(" ");
userInput = new JTextField(5);
//content pane
Container c = getContentPane();
setLayout(new FlowLayout());
//adding component to the pane
c.add(prompt1);
c.add(prompt2);
c.add(userInput);
c.add(comment2);
c.add(guessButton);
c.add(quitButton);
c.add(comment);
guessButton.setMnemonic('G');
quitButton.setMnemonic('Q');
setSize(300, 200);
setLocationRelativeTo(null);
setVisible(true);
setResizable(false);
initializeNumber();
//creating the handler
GuessButtonHandler ghandler = new GuessButtonHandler(); //instantiate new object
guessButton.addActionListener(ghandler); // add event listener
QuitButtonHandler qhandler = new QuitButtonHandler();
quitButton.addActionListener(qhandler);
}
private void initializeNumber() {
randomNumber = new Random().nextInt(1000) + 1;
}
class QuitButtonHandler implements ActionListener {
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
}
class GuessButtonHandler implements ActionListener {
public void actionPerformed(ActionEvent e) {
int getUserInput;
int diff;
int Difference;
try {
getUserInput = Integer.parseInt(userInput.getText().trim());
if (getUserInput == randomNumber) {
JOptionPane.showMessageDialog(null, "CONGRATULATIONS! You got it!!",
"Random Number: " + randomNumber,
JOptionPane.INFORMATION_MESSAGE);
initializeNumber();
return;
}
if (getUserInput > randomNumber) {
comment.setText("Too High. Try a lower number.");
diff = getUserInput - randomNumber;
Difference = Math.abs(diff);
} else {
comment.setText("Too Low. Try a higher number.");
diff = randomNumber - getUserInput;
Difference = Math.abs(diff);
}
if (Difference <= 25) {
comment2.setText("Cold");
GuessGame.this.setBackgroundColor(Color.blue);
}
if (Difference <= 10) {
comment2.setText("Warm");
GuessGame.this.setBackgroundColor(Color.red);
}
} catch (NumberFormatException ex) {
comment.setText("Enter a VALID number!");
}
}
}
private void setBackgroundColor(Color color) {
getContentPane().setBackground(color);
}
public static void main(String args[]) {
//instantiate gueesgame object
GuessGame app = new GuessGame();
}
}
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