我有以下两个类:
struct Entity
{
unsigned id;
Entity(unsigned id);
Entity();
};
class EntityManager
{
public:
Entity create();
...
private:
Entity make_entity(unsigned index, unsigned generation);
};
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这个目前工作正常.问题是封装.我不想允许直接创建类Entity.
因此,我的目标是使构造者成为Entity私有的.然后,我可以(从我的理解)十个分量的功能在EntityManager通过使Entity一个friend的EntityManager.
因此,进行更改将是结果:
struct Entity
{
unsigned id;
private:
Entity(unsigned id);
Entity();
};
class EntityManager
{
friend struct Entity;
public:
Entity create();
private:
Entity make_entity(unsigned index, unsigned generation);
};
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这打破了代码.我得到的错误就是这个:
entity_manager.cpp: In member function ‘Entity EntityManager::make_entity(unsigned int, unsigned int)’:
entity_manager.cpp:12:1: error: ‘Entity::Entity(unsigned int)’ is private
Entity::Entity(unsigned id) : id(id) {}
^
entity_manager.cpp:19:21: error: within this context
return Entity(id);
^
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实现文件就像这样:
Entity::Entity() : id(0) {}
Entity::Entity(unsigned id) : id(id) {}
Entity EntityManager::make_entity(unsigned idx, unsigned generation)
{
unsigned id = 0;
id = ...
return Entity(id);
}
Entity EntityManager::create()
{
...
return make_entity(..., ...);
}
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我有什么明显的遗失吗?我也尝试过调用Entity(id)实现Entity::Entity(id),但是我又得到了另一个错误:
entity_manager.cpp: In member function ‘Entity EntityManager::make_entity(unsigned int, unsigned int)’:
entity_manager.cpp:19:29: error: cannot call constructor ‘Entity::Entity’ directly [-fpermissive]
return Entity::Entity(id);
^
entity_manager.cpp:19:29: note: for a function-style cast, remove the redundant ‘::Entity’
entity_manager.cpp:12:1: error: ‘Entity::Entity(unsigned int)’ is private
Entity::Entity(unsigned id) : id(id) {}
^
entity_manager.cpp:19:29: error: within this context
return Entity::Entity(id);
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你有friend向后声明.你需要在Entity结构中包含这一行:
friend class EntityManager;
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