Why*_*ser 4 c# multithreading uwp windows-10-universal
我正在写一个Windows 10 Universal应用程序.我需要在UI线程上运行一些特定的代码,但是一旦代码完成,我想在首先调用请求的同一个线程上运行一些代码.见下面的例子:
private static async void RunOnUIThread(Action callback)
{
//<---- Currently NOT on the UI-thread
await Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
//Do some UI-code that must be run on the UI thread.
//When this code finishes:
//I want to invoke the callback on the thread that invoked the method RunOnUIThread
//callback() //Run this on the thread that first called RunOnUIThread()
});
}
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我怎么做到这一点?
只需在以下后调用回调await Dispatcher.RunAsync:
private static async void RunOnUIThread(Action callback)
{
//<---- Currently NOT on the UI-thread
await Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
//Do some UI-code that must be run on the UI thread.
});
callback();
}
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回调函数将在来自线程池的工作线程上调用(但不一定是相同的RunOnUIThread,但是你可能不需要这样做)
如果你真的想在同一个线程上调用回调,不幸的是它变得有点乱,因为工作线程没有同步上下文(允许你在特定线程上调用代码的机制).所以你必须Dispatcher.RunAsync同步调用以确保你保持在同一个线程:
private static void RunOnUIThread(Action callback)
{
//<---- Currently NOT on the UI-thread
Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
//Do some UI-code that must be run on the UI thread.
}).GetResults();
callback();
}
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注意:永远不要GetResults从UI线程调用:它会导致您的应用程序死锁.从工作线程,在某些情况下可以接受,因为没有同步上下文,所以它不能死锁.
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