Dev*_*dse 21 .net c# expression-trees visual-studio-2015 .net-4.6
在我的机器上安装Visual Studio 2015 Update 1之后,我看到我的一些单元测试失败了.在做了一些调查后,我能够将问题减少到这行代码:
Expression<Func<GameObject, bool>> expression = t => t.X == 0 && t.Y == 0 && t.GameObjectType == GameObjectType.WindMill;
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将鼠标悬停在表达式变量上时,Visual Studio版本中的结果会有所不同:
正在对枚举进行比较的逻辑(ServiceStack.OrmLite代码中的某个地方)现在采取了不同的行为,最终导致枚举不被识别为枚举,从而导致单元测试失败.
我能够使用以下代码重现该问题:
class Program
{
static void Main(string[] args)
{
var gameObjects = new List<GameObject> {
new GameObject { X = 0, Y = 0, GameObjectType = GameObjectType.WindMill },
new GameObject { X = 0, Y = 1, GameObjectType = GameObjectType.Pipe },
new GameObject { X = 0, Y = 2, GameObjectType = GameObjectType.Factory }
};
var gameObjectsQueryable = gameObjects.AsQueryable();
Expression<Func<GameObject, bool>> expression = t => t.X == 0 && t.Y == 0 && t.GameObjectType == GameObjectType.WindMill;
var result = gameObjectsQueryable.Where(expression);
var resultAsList = result.ToList();
foreach (var item in resultAsList)
{
Console.WriteLine(item);
}
//Obtain the t.GameObjectType == GameObjectType.WindMill part
var binaryExpression = expression.Body as BinaryExpression;
var right = binaryExpression.Right;
var binaryExpression2 = right as BinaryExpression;
var right2 = binaryExpression2.Right;
if (right2 is UnaryExpression)
{
Console.WriteLine("Found UnaryExpression (This happens when the solution is build with VS2015)...");
var right2Unary = binaryExpression2.Right as UnaryExpression;
var right2Constant = right2Unary.Operand as ConstantExpression;
CheckIfConsantIsAsExpected(right2Constant);
}
else
{
Console.WriteLine("Found ConstantExpression (This happens when the solution is build with VS2015 Update 1)...");
var right2Constant = binaryExpression2.Right as ConstantExpression;
CheckIfConsantIsAsExpected(right2Constant);
}
Console.ReadKey();
}
public static void CheckIfConsantIsAsExpected(ConstantExpression expression)
{
if (expression.Value.Equals(GameObjectType.WindMill))
{
Console.WriteLine($"The value is the enum we expected :), : {expression.Value}");
}
else
{
Console.WriteLine($"The value is not the enum we expected :(, : {expression.Value}");
}
}
}
public class GameObject
{
public int X { get; set; }
public int Y { get; set; }
public GameObjectType GameObjectType { get; set; }
public override string ToString()
{
return $"{X},{Y}: {GameObjectType}";
}
}
public enum GameObjectType
{
WindMill = 100,
Pipe = 200,
Factory = 300
}
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在VS 2015上,它将进入UnaryExpression路径,在VS 2015 Update 1中,它将进入ConstantExpression路径.
如果您在VS 2015上编译解决方案然后将已编译的.exe文件复制到VS 2015 Update 1系统,它将运行与VS 2015版本相同(因此也是UnaryExpression路径).这表明它不是JIT相关的,而是建立相关的.
我的问题是,如果这是有意的吗?(因为它只会在重新编译解决方案时破坏现有代码)
这似乎是 RTM VS2015 实际上被打破的东西。如果你在没有旧版本 Roslyn 的情况下编译它,它实际上是一个ConstantExpression
.
4.5 编译器: https: //dotnetfiddle.net/XpKg10
Roslyn 编译器: https: //dotnetfiddle.net/zeGVdh
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