C++为什么在堆栈中构造对象后立即调用析构函数?

app*_*Pie 2 c++ heap stack destructor

我有两个单元测试.在第一个中,我在堆栈中创建了对象myMovie.创建对象,然后立即调用析构函数.这会导致单元测试失败,因为当myMovie超出范围时,会再次调用析构函数.这会导致访问冲突.

但是,如果我在堆中创建对象,一切正常.为什么在堆栈中构造对象后立即调用析构函数?

第一个是这样的:

TEST_METHOD(constructingMovieWithParametersStack)
    {
        _CrtMemState s1, s2, s3;
        _CrtMemCheckpoint(&s1);
        {
            Movie myMovie = Movie("firstName", "lastName", "title");
            // Why is the destructor is called here???

            string expectedDirectorFirst = "firstName";
            string expectedDirectorLast = "lastName";
            string expectedTitle = "title";
            wchar_t* message = L"movie title wasn't set correctly";
            Assert::AreEqual(expectedTitle, myMovie.getTitle(), message, LINE_INFO());
        }
        _CrtMemCheckpoint(&s2);
        wchar_t* leakMessage = L"there is a leak";
        bool isThereALeak = _CrtMemDifference(&s3, &s1, &s2);
        Assert::IsFalse(isThereALeak, leakMessage, LINE_INFO());
    }
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第二单元测试如下:

TEST_METHOD(constructingMovieWithParametersHeap)
    {
        _CrtMemState s1, s2, s3;
        _CrtMemCheckpoint(&s1);
        {
            Movie* myMovie = new Movie("firstName", "lastName", "title");

            string expectedDirectorFirst = "firstName";
            string expectedDirectorLast = "lastName";
            string expectedTitle = "title";
            wchar_t* message = L"movie title wasn't set correctly";
            Assert::AreEqual(expectedTitle, myMovie->getTitle(), message, LINE_INFO());
            delete myMovie;
        }
        _CrtMemCheckpoint(&s2);
        wchar_t* leakMessage = L"there is a leak";
        bool isThereALeak = _CrtMemDifference(&s3, &s1, &s2);
        Assert::IsFalse(isThereALeak, leakMessage, LINE_INFO());
    }
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这是Movie类:

#include "Movie.h"

using namespace std;

Movie::Movie()
{
    this->director = new Person();
    this->title = "";
    this->mediaType = 'D';    // for DVD
}

Movie::Movie(string firstName, string lastName, string title)
{
    this->director = new Person();
    this->director->setFirstName(firstName);
    this->director->setLastName(lastName);
    this->title = title;
    this->mediaType = 'D';    // for DVD
}

Movie::~Movie()
{
    delete director;
}

string Movie::getTitle()
{
    return title;
}
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Ale*_*exD 6

Movie myMovie = Movie("firstName", "lastName", "title");
// Why is the destructor is called here???
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这里创建一个临时对象并用于复制初始化myMovie,然后临时被破坏.

你的意思是

Movie myMovie("firstName", "lastName", "title");
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