Sam*_*TER 2 c++ python boost boost-python
我想从C++设置一个Python变量,以便C++程序可以创建一个对象Game* game = new Game();,以便Python代码能够引用这个实例(和调用函数等).我怎样才能做到这一点?
我觉得我对Python或Boost-Python的工作方式有一些核心的误解.
该行在main_module.attr("game") = gametry catch语句中,并且错误(使用PyErr_Fetch)是"为C++类型找到No to_python(by-value)转换器:class Game".
例如
class_<Game>("Game")
.def("add", &Game::add)
;
object main_module = import("__main__");
Game* game = new Game();
main_module.attr("game") = game; //This does not work
Run Code Online (Sandbox Code Playgroud)
来自Python:
import testmodule
testmodule.game.foo(7)
Run Code Online (Sandbox Code Playgroud)
在处理语言绑定时,通常必须在细节上迂腐.默认情况下,当C++对象超越语言边界时,Boost.Python将创建一个副本,因为这是防止悬空引用的最安全的操作过程.如果不应该创建副本,那么需要明确C++对象的所有权:
boost::python::ptr()或boost::ref().C++代码应该保证C++对象的生命周期至少和Python对象一样长.使用时ptr(),如果指针为null,则生成的Python对象将为None.manage_new_object boost::shared_ptr.一旦创建了Python对象,就需要将其插入到Python命名空间中以便通常可访问:
在模块定义中,用于boost::python::scope获取当前范围的句柄.例如,以下内容将插入x到example模块中:
BOOST_PYTHON_MODULE(example)
{
boost::python::scope().attr("x") = ...; // example.x
}
Run Code Online (Sandbox Code Playgroud)要插入__main__模块,可以导入__main__.例如,以下内容将插入x到__main__模块中:
boost::python::import("__main__").attr("x") = ...;
Run Code Online (Sandbox Code Playgroud)下面是一个演示如何从C++直接构造Python对象,将C++对象的所有权转移到Python,以及构造引用C++对象的Python对象的示例:
#include <iostream>
#include <boost/python.hpp>
// Mockup model.
struct spam
{
spam(int id)
: id_(id)
{
std::cout << "spam(" << id_ << "): " << this << std::endl;
}
~spam()
{
std::cout << "~spam(" << id_ << "): " << this << std::endl;
}
// Explicitly disable copying.
spam(const spam&) = delete;
spam& operator=(const spam&) = delete;
int id_;
};
/// @brief Transfer ownership to a Python object. If the transfer fails,
/// then object will be destroyed and an exception is thrown.
template <typename T>
boost::python::object transfer_to_python(T* t)
{
// Transfer ownership to a smart pointer, allowing for proper cleanup
// incase Boost.Python throws.
std::unique_ptr<T> ptr(t);
// Use the manage_new_object generator to transfer ownership to Python.
namespace python = boost::python;
typename python::manage_new_object::apply<T*>::type converter;
// Transfer ownership to the Python handler and release ownership
// from C++.
python::handle<> handle(converter(*ptr));
ptr.release();
return python::object(handle);
}
namespace {
spam* global_spam;
} // namespace
BOOST_PYTHON_MODULE(example)
{
namespace python = boost::python;
// Expose spam.
auto py_spam_type = python::class_<spam, boost::noncopyable>(
"Spam", python::init<int>())
.def_readonly("id", &spam::id_)
;
// Directly create an instance of Python Spam and insert it into this
// module's namespace.
python::scope().attr("spam1") = py_spam_type(1);
// Construct of an instance of Python Spam from C++ spam, transfering
// ownership to Python. The Python Spam instance will be inserted into
// this module's namespace.
python::scope().attr("spam2") = transfer_to_python(new spam(2));
// Construct an instance of Python Spam from C++, but retain ownership of
// spam in C++. The Python Spam instance will be inserted into the
// __main__ scope.
global_spam = new spam(3);
python::import("__main__").attr("spam3") = python::ptr(global_spam);
}
Run Code Online (Sandbox Code Playgroud)
互动用法:
>>> import example
spam(1): 0x1884d40
spam(2): 0x1831750
spam(3): 0x183bd00
>>> assert(1 == example.spam1.id)
>>> assert(2 == example.spam2.id)
>>> assert(3 == spam3.id)
~spam(1): 0x1884d40
~spam(2): 0x1831750
Run Code Online (Sandbox Code Playgroud)
在示例用法中,请注意Python spam(3)在退出时如何不销毁,因为它未被授予底层对象的所有权.