将Libgdx项目从Eclipse迁移到Android Studio时出错

Jov*_*van 7 android gradle libgdx android-studio

我正在尝试将我现有的游戏(用libgdx编写)从Eclipse迁移到Android Studio.迁移我的桌面项目后正常工作,但我的Android项目有问题.在android我正在使用Admob广告.

我收到以下错误消息:

在此输入图像描述

如您所见,Android Support Repository已安装 SDK Manager

我的项目结构:

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在Project Gradle文件中,我有这个:

buildscript {
    repositories {
        mavenCentral()
    }
    dependencies {
        classpath 'de.richsource.gradle.plugins:gwt-gradle-plugin:0.6'
        classpath 'com.android.tools.build:gradle:1.5.0'
        classpath 'org.robovm:robovm-gradle-plugin:1.9.0'
    }
}

allprojects {
    apply plugin: "eclipse"
    apply plugin: "idea"

    version = '1.0'
    ext {
        appName = 'My Game'
        gdxVersion = '1.7.1'
        roboVMVersion = '1.9.0'
        box2DLightsVersion = '1.4'
        ashleyVersion = '1.7.0'
        aiVersion = '1.6.0'
    }

    repositories {
        jcenter()
        mavenCentral()
        maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' }
        maven { url 'https://oss.sonatype.org/content/repositories/releases/' }
    }
}

project(":desktop") {
    apply plugin: "java"


    dependencies {
        compile project(":core")
        compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
        compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
    }
}

project(":android") {
    apply plugin: "android"

    configurations { natives }

    dependencies {
        compile project(":core")

        compile 'com.android.support:appcompat-v7:23.1.1'
        compile 'com.google.android.gms:play-services:8.4.0'

        compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
        compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi-v7a"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86"
        compile fileTree(dir: '../libs', include: '*.jar')
    }
}

project(":ios") {
    apply plugin: "java"
    apply plugin: "robovm"

    configurations { natives }

    dependencies {
        compile project(":core")
        compile "org.robovm:robovm-rt:$roboVMVersion"
        compile "org.robovm:robovm-cocoatouch:$roboVMVersion"
        compile "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"
        compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-ios"
    }
}

project(":html") {
    apply plugin: "gwt"
    apply plugin: "war"


    dependencies {
        compile project(":core")
        compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx:$gdxVersion:sources"
        compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion:sources"
        compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion:sources"
        compile "com.badlogicgames.gdx:gdx-box2d-gwt:$gdxVersion:sources"
    }
}

project(":core") {
    apply plugin: "java"


    dependencies {
        compile "com.badlogicgames.gdx:gdx:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
        compile fileTree(dir: '../libs', include: '*.jar')
    }
}

tasks.eclipse.doLast {
    delete ".project"
}
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这是Android Gradle文件:

apply plugin: 'com.android.application'

android {

    buildToolsVersion "23.0.2"
    compileSdkVersion 23

    defaultConfig {
        targetSdkVersion 23
    }
    sourceSets {
        main {
            manifest.srcFile 'AndroidManifest.xml'
            java.srcDirs = ['src']
            resources.srcDirs = ['src']
            aidl.srcDirs = ['src']
            renderscript.srcDirs = ['src']
            res.srcDirs = ['res']
            assets.srcDirs = ['assets']
        }

        instrumentTest.setRoot('tests')
    }

}

// needed to add JNI shared libraries to APK when compiling on CLI
tasks.withType(com.android.build.gradle.tasks.PackageApplication) { pkgTask ->
    pkgTask.jniFolders = new HashSet<File>()
    pkgTask.jniFolders.add(new File(projectDir, 'libs'))
}

// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() {
    file("libs/armeabi/").mkdirs();
    file("libs/armeabi-v7a/").mkdirs();
    file("libs/x86/").mkdirs();

    configurations.natives.files.each { jar ->
        def outputDir = null
        if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
        if (jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
        if (jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
        if (outputDir != null) {
            copy {
                from zipTree(jar)
                into outputDir
                include "*.so"
            }
        }
    }
}

task run(type: Exec) {
    def adb = "$System.env.ANDROID_HOME/platform-tools/adb"
    commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.flexsolutions.bubbles.era.android/com.flexsolutions.bubbles.era.android.AndroidLauncher'
}

// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
    // need to specify Java source sets explicitely, SpringSource Gradle Eclipse plugin
    // ignores any nodes added in classpath.file.withXml
    sourceSets {
        main {
            java.srcDirs "src", 'gen'
        }
    }

    jdt {
        sourceCompatibility = 1.6
        targetCompatibility = 1.6
    }

    classpath {
        plusConfigurations += project.configurations.compile
        containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'
    }

    project {
        name = appName + "-android"
        natures 'com.android.ide.eclipse.adt.AndroidNature'
        buildCommands.clear();
        buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
        buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
        buildCommand "org.eclipse.jdt.core.javabuilder"
        buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
    }
}

// sets up the Android Idea project, using the old Ant based build.
idea {
    module {
        sourceDirs += file("src");
        scopes = [COMPILE: [plus: [project.configurations.compile]]]

        iml {
            withXml {
                def node = it.asNode()
                def builder = NodeBuilder.newInstance();
                builder.current = node;
                builder.component(name: "FacetManager") {
                    facet(type: "android", name: "Android") {
                        configuration {
                            option(name: "UPDATE_PROPERTY_FILES", value: "true")
                        }
                    }
                }
            }
        }


    }
}
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我试图将android支持更改为其他版本,但我得到同样的错误.

任何帮助,将不胜感激.

谢谢

Jov*_*van 2

最后我找到解决方案

我使用与之前的设置相同的包创建了空白的新 libGDX 项目libGDX project setup,并将所有类从旧项目复制到这个新项目。完成后,我得到了代码的工作版本。

我没有注意到 buld.gradle 作为评论和@piotrek1543答案提交的任何差异。

我不知道到底是什么问题,但我的项目现在可以工作了。

我希望这对将来的任何人都有帮助!