我正在尝试构建一个名为GameObject的类(用于consoleApplication游戏),GameObject应该有一个函数"onFrame",每0.1秒调用一次.
但问题是,这个函数(void)应该对每个gameObject都是唯一的 - 假设我有GameObject:G1,G2.G1会在onFrame中将变量增加1,G2会在控制台上打印一些内容(只是示例).
有可能吗?
我试着用这种方式做到这一点:
class GameObject
{
public void onFrame;
public GameObject (void of) //constructor
{
onFrame = of;
Thread t = new Thread(runOnFrame);
t.isBackgroundThread = true;
t.Start();
}
protected void runOnFrame ()
{
while (true)
{
Thread.Sleep(100);
if (onFrame != null) onFrame(); //EDIT: that (0) was typed by mistake
}
}
}
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主要功能:
public static int i = 0;
static void Main (string[] args)
{
GameObject G1 = new GameObject(new void (){
i++;
});
GameObject G2 = new GameObject(new void () {
Console.WriteLine("OnFrame is being called!");
})
}
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但它似乎不是正确的方式......这可能吗?我该怎么做?
您正在寻找的是一个Action,与void代表相同:
class GameObject
{
public Action onFrame;
public GameObject (Action of) //constructor
{
onFrame = of;
Thread t = new Thread(runOnFrame);
t.isBackgroundThread = true;
t.Start();
}
protected void runOnFrame ()
{
while (true)
{
Thread.Sleep(100);
if (onFrame != null) onFrame();
}
}
}
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但是我建议使用a Timer而不是thread.Sleep连续循环调用.
传递委托的一种方法是使用lambda语法:
GameObject G1 = new GameObject(() => i++ );
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这()是一个空输入参数集的占位符:
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