Pro*_*tor 3 c# unity-game-engine
我一直用C#编写代码并遇到了一些问题.我一直在关注这个YouTube教程,我有一些错误.在步行状态代码的第七行,它说:
错误CS0507'Stalking State.ProcessMotion(Vector3)':覆盖'public'继承的成员'BaseState.ProcessMotion(Vector3)'时无法更改访问修饰符
这是什么意思,我该如何解决这个问题?
基本州代码:
using UnityEngine;
using System.Collections;
public abstract class BaseState : MonoBehaviour
{
protected BaseMotor motor;
#region baseState implementation
public virtual void Construct()
{
motor = GetComponent<BaseMotor>();
}
public virtual void Destruct ()
{
Destroy(this);
}
public virtual void Transition ()
{
}
#endregion
public abstract Vector3 ProcessMotion(Vector3 input);
public virtual Quaternion ProcessRotation(Vector3 input)
{
return transform.rotation;
}
}
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行走州代码:
using UnityEngine;
using System.Collections;
public class WalkingState : BaseState
{
protected override Vector3 ProcessMotion(Vector3 input)
{
return input * motor.Speed;
}
}
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ProcessMotionpublic在基类中声明.您还需要public在派生类中创建它.
代替:
protected override Vector3 ProcessMotion(Vector3 input)
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做:
public override Vector3 ProcessMotion(Vector3 input)
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