Rob*_*zyc 5 css css3 css-animations
标题几乎说明了一切,但这里是一个例子.
假设我有一个CSS'loading spinner',如下所示:
.spinner {
height: 50px;
width: 50px;
position: relative;
animation: rotate .6s infinite linear;
border-left: 6px solid #222;
border-right: 6px solid #222;
border-bottom: 6px solid #222;;
border-top: 6px solid #ccc;
border-radius: 100%;
}
@keyframes rotation {
from {
transform: rotate(0deg);
}
to {
transform: rotate(359deg);
}
}
Run Code Online (Sandbox Code Playgroud)
我想为此添加一个伪元素 - 例如在content: 'loading...'之前或之后.spinner.
是否有可能确保伪元素不继承动画.spinner,或者伪元素必须始终采用父元素的含义?
Har*_*rry 13
由于伪元素是父元素的子元素,只要父元素具有动画,它就会继续旋转.即使设置animation: none伪元素也无效.
让它看起来好像孩子没有动画的唯一方法是扭转效果,如下面的代码片段所示.正在做的是将相同的动画添加到伪元素,但animation-direction设置为reverse.这意味着伪获得精确的反向变换效果,从而将其保持在相同位置.
.spinner {
height: 50px;
width: 50px;
position: relative;
animation: rotation .6s infinite linear;
border-left: 6px solid #222;
border-right: 6px solid #222;
border-bottom: 6px solid #222;
border-top: 6px solid #ccc;
border-radius: 100%;
}
.spinner:after {
position: absolute;
content: 'Loading..';
top: 0px;
left: 0px;
height: 100%;
width: 100%;
animation: rotation .6s infinite linear reverse; /* added this line */
}
@keyframes rotation {
from {
transform: rotate(0deg);
}
to {
transform: rotate(359deg);
}
}Run Code Online (Sandbox Code Playgroud)
<div class='spinner'></div>Run Code Online (Sandbox Code Playgroud)
上述片段使用的默认设置transform-origin是50% 50%但如果孩子伪元件具有padding和/或margin随后transform-origin设置具有作相应的调整,以避免从产生颤抖样作用的伪元素.计算逻辑在下面的代码段中提供.
.spinner {
height: 50px;
width: 50px;
position: relative;
animation: rotation .6s infinite linear;
border-left: 6px solid #222;
border-right: 6px solid #222;
border-bottom: 6px solid #222;
border-top: 6px solid #ccc;
border-radius: 100%;
}
.spinner.parent-padded-margin {
padding: 10px;
margin: 10px;
}
.spinner:after {
position: absolute;
content: 'Loading..';
top: 0px;
left: 0px;
height: 100%;
width: 100%;
animation: rotation .6s infinite linear reverse;
/* added this line */
}
.spinner.child-padded-margin:after {
padding: 10px 8px;
margin: 5px 4px;
transform-origin: calc(50% - 12px) calc(50% - 15px); /* calc(50% - ((padding-left + padding-right)/2 + margin-left)) calc(50% - ((padding-top + padding-bottom)/2 + margin-top)) */
}
.spinner.child-padded-margin-2:after {
padding: 10px 6px 16px 14px;
margin: 7px 12px 5px 10px;
transform-origin: calc(50% - 20px) calc(50% - 20px); /* calc(50% - ((padding-left + padding-right)/2 + margin-left)) calc(50% - ((padding-top + padding-bottom)/2 + margin-top)) */
}
@keyframes rotation {
from {
transform: rotate(0deg);
}
to {
transform: rotate(359deg);
}
}Run Code Online (Sandbox Code Playgroud)
<div class='spinner'></div>
<div class='spinner parent-padded-margin'></div>
<div class='spinner child-padded-margin'></div>
<div class='spinner child-padded-margin-2'></div>Run Code Online (Sandbox Code Playgroud)
定位所述伪元件(使用top,left,bottom,right)也具有影响动画.它还需要transform-origin按顺序进行修改,以使动画正常工作.下面的代码段中提供了一个示例.
.spinner {
height: 50px;
width: 50px;
position: relative;
animation: rotation .6s infinite linear;
border-left: 6px solid #222;
border-right: 6px solid #222;
border-bottom: 6px solid #222;
border-top: 6px solid #ccc;
border-radius: 100%;
}
.spinner.parent-padded-margin {
padding: 10px;
margin: 10px;
}
.spinner:after {
position: absolute;
content: 'Loading..';
height: 100%;
width: 100%;
animation: rotation .6s infinite linear reverse; /* added this line */
}
.spinner.child-positioned{
margin-bottom: 40px;
}
.spinner.child-positioned:after {
top: 120%;
left: 2%;
transform-origin: calc(50% - 2%) calc(50% - 120%); /* basically need to subtract the distance from the left and top of the container */
}
.spinner.child-positioned-negative:after {
bottom: -120%;
right: -2%;
transform-origin: calc(50% - 2%) calc(50% - 120%); /* basically need to subtract the distance from the left and top of the container */
}
@keyframes rotation {
from {
transform: rotate(0deg);
}
to {
transform: rotate(359deg);
}
}Run Code Online (Sandbox Code Playgroud)
<div class='spinner child-positioned'></div>
<div class='spinner child-positioned-negative'></div>Run Code Online (Sandbox Code Playgroud)
注意:上述两种解决方案在Chrome,Opera和Safari的最新版本中运行良好,但导致文本在IE 11,Edge和Firefox中呈现出倾斜的外观.Firefox似乎需要一个单独的动画,从旋转(-10度)到旋转(-370度)为FF,而它在IE中变得更复杂.
没有在伪(子)元素上设置反向动画的唯一替代方法是使用Chris在他的评论中提到的方法.这意味着将边框和动画直接设置为伪元素.这意味着父母的内容将保持不受影响,因为父母不会受到儿童变换的影响.
.spinner {
height: 50px;
width: 50px;
position: relative;
}
.spinner:after {
position: absolute;
content: '';
top: 0px;
left: 0px;
height: 100%;
width: 100%;
animation: rotation .6s infinite linear;
border-left: 6px solid #222;
border-right: 6px solid #222;
border-bottom: 6px solid #222;
border-top: 6px solid #ccc;
border-radius: 100%;
}
@keyframes rotation {
from {
transform: rotate(0deg);
}
to {
transform: rotate(359deg);
}
}Run Code Online (Sandbox Code Playgroud)
<div class='spinner'>Loading...</div>Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
4185 次 |
| 最近记录: |