我正在尝试创建一个UWP益智游戏,我想将图片分成n个部分,然后在网格中显示这些部分.
我的问题是,如何强制某种NxN风格.现在我必须最大化窗口以便看到3x3网格,如果我收缩任何一边,它将收敛到2列,1列网格.有办法处理这个吗?
这就是我所做的,我知道RowDefinition现在是手动的,直到我找到一个更好的方法来做到这一点.
<UserControl
x:Class="PictureSplitter.Views.PictureView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
d:DesignHeight="300"
d:DesignWidth="400">
<GridView ItemsSource="{Binding Splitter.PuzzlePositions}">
<GridView.ItemTemplate>
<DataTemplate>
<Border BorderBrush="Red" BorderThickness="2">
<Grid x:Name="picGrid">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"></RowDefinition>
<RowDefinition Height="Auto"></RowDefinition>
<RowDefinition Height="Auto"></RowDefinition>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"></ColumnDefinition>
<ColumnDefinition Width="Auto"></ColumnDefinition>
<ColumnDefinition Width="Auto"></ColumnDefinition>
</Grid.ColumnDefinitions>
<Image Source="{Binding Piece.ImageSource}" />
</Grid>
</Border>
</DataTemplate>
</GridView.ItemTemplate>
</GridView>
</UserControl>
Run Code Online (Sandbox Code Playgroud)
可能有几种方法可以做到这一点,这是另一种。我修改了UserControl,以便当页面大小更改和/或集合更改时,它会自动调整项目大小以将其显示为方形网格。
用户控件 XAML 代码:
<UserControl
x:Class="MyControls.MyUserControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:MyControls"
Name="myControl">
<GridView Background="{ThemeResource ApplicationPageBackgroundThemeBrush}" ItemsSource="{Binding ElementName=myControl, Path=Items}"
Width="{Binding ElementName=myControl, Path=CurrentWidth}" HorizontalAlignment="Center"
Height="{Binding Width, RelativeSource={RelativeSource Self}}">
<GridView.ItemContainerStyle>
<Style TargetType="GridViewItem">
<Setter Property="Margin" Value="0"/>
</Style>
</GridView.ItemContainerStyle>
<GridView.ItemTemplate>
<DataTemplate>
<Border Padding="10" Width="{Binding ElementName=myControl, Path=ElementSize}" Height="{Binding ElementName=Width, RelativeSource={RelativeSource Self}}">
<Border BorderBrush="Red" BorderThickness="3">
<Image Source="ms-appx:///Assets/StoreLogo.png" Stretch="UniformToFill"/>
</Border>
</Border>
</DataTemplate>
</GridView.ItemTemplate>
</GridView>
</UserControl>
Run Code Online (Sandbox Code Playgroud)
用户控制背后的代码:
public sealed partial class MyUserControl : UserControl, INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private void RaiseProperty(string name) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(name));
public IList Items
{
get { return (IList)GetValue(ItemsProperty); }
set { SetValue(ItemsProperty, value); }
}
public static readonly DependencyProperty ItemsProperty =
DependencyProperty.Register("Items", typeof(IList), typeof(MyUserControl),
new PropertyMetadata(0, (s, e) =>
{
if (Math.Sqrt((e.NewValue as IList).Count) % 1 != 0)
Debug.WriteLine("Bad Collection");
}));
public void Items_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
if (Math.Sqrt(Items.Count) % 1 != 0) Debug.WriteLine("Bad Collection");
RaiseProperty(nameof(ElementSize));
}
private double currentWidth;
public double CurrentWidth
{
get { return currentWidth; }
set { currentWidth = value; RaiseProperty(nameof(CurrentWidth)); RaiseProperty(nameof(ElementSize)); }
}
public double ElementSize => (int)(currentWidth / (int)Math.Sqrt(Items.Count)) - 1;
public MyUserControl()
{
this.InitializeComponent();
}
}
Run Code Online (Sandbox Code Playgroud)
主页 XAML:
<Grid>
<local:MyUserControl x:Name="myControl" Items="{Binding MyItems}"/>
<Button Content="Add" Click="Button_Click"/>
</Grid>
Run Code Online (Sandbox Code Playgroud)
主页后面的代码:
public sealed partial class MainPage : Page
{
private ObservableCollection<int> myItems = new ObservableCollection<int> { 1, 2, 3, 4, 5, 6, 7, 8 };
public ObservableCollection<int> MyItems
{
get { return myItems; }
set { myItems = value; }
}
public MainPage()
{
this.InitializeComponent();
DataContext = this;
MyItems.CollectionChanged += myControl.Items_CollectionChanged;
}
protected override Size MeasureOverride(Size availableSize)
{
myControl.CurrentWidth = Math.Min(availableSize.Height, availableSize.Width);
return base.MeasureOverride(availableSize);
}
private void Button_Click(object sender, RoutedEventArgs e) => MyItems.Add(3);
}
Run Code Online (Sandbox Code Playgroud)
该程序以“Bad Collection”开始 - 有 8 个项目,因此您无法用它们制作方形网格,但是一旦单击提供的按钮 - 集合的计数就会更改为 9 并且网格应该自行更新。
| 归档时间: |
|
| 查看次数: |
5307 次 |
| 最近记录: |