Maya 中的可停靠窗口与 PySide 清理

Gre*_*ell 6 python maya pyside

我创建了一个可以停靠在 Maya 主用户界面中的工具,但是我无法在它关闭后找到清理它的方法。问题是,如果我创建了该工具的多个实例,然后将其拖动到位以停靠它,当我右键单击 Maya 的窗口时,它们都会显示出来。工具关闭时如何正确清理这些?

我已经尝试过了cmds.deleteUIQObject.deleteLater()充其量只能清除工具的内容,但它仍然存在于 Maya 中。这是我到目前为止所拥有的一个例子:

from shiboken import wrapInstance
from PySide import QtGui, QtCore
from maya import OpenMayaUI as OpenMayaUI
from maya.app.general.mayaMixin import MayaQWidgetDockableMixin

class Window(MayaQWidgetDockableMixin, QtGui.QWidget):
    def __init__(self, parent = None):
        super(self.__class__, self).__init__(parent = parent)
        mayaMainWindowPtr = OpenMayaUI.MQtUtil.mainWindow() 
        self.mayaMainWindow = wrapInstance(long(mayaMainWindowPtr), QtGui.QWidget) 
        self.setWindowFlags(QtCore.Qt.Window)

        if cmds.window('myTool', q = True, ex = True):
            cmds.deleteUI('myTool')

        self.setObjectName('myTool')

        self.setWindowTitle('My tool')
        self.resize(200, 200)

        self.myButton = QtGui.QPushButton('TEMP')

        self.mainLayout = QtGui.QVBoxLayout()
        self.mainLayout.addWidget(self.myButton)
        self.setLayout(self.mainLayout)

    def dockCloseEventTriggered(self):
        self.deleteLater()

    def run(self):
        self.show(dockable = True)

myWin = Window()
myWin.run()
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Gre*_*ell 5

在深入研究 mayaMixin.py 之后,我设法找到了一个具有我所追求的行为的工作解决方案!这个想法是,您需要深入研究 Maya 的主窗口并删除其中的任何实例。

下面的示例将在窗口关闭或创建新实例后彻底删除所有实例。无论它是停靠还是浮动,似乎都可以正常工作。如果您不希望它在停靠时关闭时被删除,您也可以随时调整行为。我在代码中留下了很多评论,因为有很多“陷阱”。

from shiboken import wrapInstance
from PySide import QtGui, QtCore
from maya import OpenMayaUI as OpenMayaUI
from maya.app.general.mayaMixin import MayaQWidgetDockableMixin
from maya.OpenMayaUI import MQtUtil

class MyWindow(MayaQWidgetDockableMixin, QtGui.QDialog):
    toolName = 'myToolWidget'

    def __init__(self, parent = None):
        # Delete any previous instances that is detected. Do this before parenting self to main window!
        self.deleteInstances()

        super(self.__class__, self).__init__(parent = parent)
        mayaMainWindowPtr = OpenMayaUI.MQtUtil.mainWindow() 
        self.mayaMainWindow = wrapInstance(long(mayaMainWindowPtr), QtGui.QMainWindow)
        self.setObjectName(self.__class__.toolName) # Make this unique enough if using it to clear previous instance!

        # Setup window's properties
        self.setWindowFlags(QtCore.Qt.Window)
        self.setWindowTitle('My tool')
        self.resize(200, 200)

        # Create a button and stuff it in a layout
        self.myButton = QtGui.QPushButton('My awesome button!!')
        self.mainLayout = QtGui.QVBoxLayout()
        self.mainLayout.addWidget(self.myButton)
        self.setLayout(self.mainLayout)

    # If it's floating or docked, this will run and delete it self when it closes.
    # You can choose not to delete it here so that you can still re-open it through the right-click menu, but do disable any callbacks/timers that will eat memory
    def dockCloseEventTriggered(self):
        self.deleteInstances()

    # Delete any instances of this class
    def deleteInstances(self):
        mayaMainWindowPtr = OpenMayaUI.MQtUtil.mainWindow() 
        mayaMainWindow = wrapInstance(long(mayaMainWindowPtr), QtGui.QMainWindow) # Important that it's QMainWindow, and not QWidget/QDialog

        # Go through main window's children to find any previous instances
        for obj in mayaMainWindow.children():
            if type( obj ) == maya.app.general.mayaMixin.MayaQDockWidget:
                #if obj.widget().__class__ == self.__class__: # Alternatively we can check with this, but it will fail if we re-evaluate the class
                if obj.widget().objectName() == self.__class__.toolName: # Compare object names
                    # If they share the same name then remove it
                    print 'Deleting instance {0}'.format(obj)
                    mayaMainWindow.removeDockWidget(obj) # This will remove from right-click menu, but won't actually delete it! ( still under mainWindow.children() )
                    # Delete it for good
                    obj.setParent(None)
                    obj.deleteLater()        

    # Show window with docking ability
    def run(self):
        self.show(dockable = True)

myWin = MyWindow()
myWin.run()
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这样它就不再污染玛雅的环境了。希望能帮助到你!