Tom*_*hao 0 c++ arrays random shuffle vector
我尝试过使用std::random_shuffle和std::shuffle,但是他们只是在第一个和最后一个之间洗牌,而不是最后一个.有没有办法改组包含最后一个元素的数组(向量)?
//NumberGenerator.h
#ifndef __NUMBERGENERATOR_H__
#define __NUMBERGENERATOR_H__
#pragma once
#include "Number.h" //regular numbers
#include "MegaNumber.h" //mega numbers
#include <vector> //<vector>
#include <string> //strings
using std::to_string; //convert int to strings
#include <algorithm> //shuffle
//#include <random> //std::default_random_engine
#define NON_MEGA_COMBINATIONS 5
#define MEGA_COMBINATIONS 1
using std::vector; //<vectors>
using std::string; //string
using std::random_shuffle; //shuffles arrays
class NumberGenerator
{
public:
NumberGenerator(vector<Number> numbers, vector<MegaNumber> megaNumbers); //constructor
~NumberGenerator();
string pickNumbers(); //function that randomizes regularDraws and megaDraws
protected:
vector<Number> regularDraws; //contains number information
vector<MegaNumber> megaDraws; //contains mega number information
};
#endif
//NumberGenerator.cpp
#include "NumberGenerator.h"
//constructor
NumberGenerator::NumberGenerator(vector<Number> numbers, vector<MegaNumber> megaNumbers)
{
regularDraws = numbers;
megaDraws = megaNumbers;
}
//destructor
NumberGenerator::~NumberGenerator()
{
}
string NumberGenerator::pickNumbers()
{
srand(rand());
random_shuffle(®ularDraws[1], ®ularDraws[regularDraws.size() - 1]);
random_shuffle(&megaDraws[1], &megaDraws[megaDraws.size() - 1]);
string regular;
string mega;
string last = to_string(regularDraws[regularDraws.size() - 1].getID());
for (int i = 1; i <= NON_MEGA_COMBINATIONS; i++)
{
regular = regular + " " + to_string(regularDraws[i].getID());
}
for (int i = 1; i <= MEGA_COMBINATIONS; i++)
{
mega = mega + " " + to_string(megaDraws[i].getID());
}
return regular + " " + mega + " " + last;
}
//Number.h
#ifndef __NUMBER_H_
#define __NUMBER_H__
#pragma once
class Number
{
public:
Number(int id); //constructor
~Number(); //destructor
int getID(); //returns the number ID
protected:
int ID; //This is the number
};
#endif
//Number.cpp
#include "Number.h"
//constructor
Number::Number(int id)
{
occurence = 0;
occurencePct = 0;
ID = id;
}
//destructor
Number::~Number()
{
}
//returns the number ID
int Number::getID()
{
return ID;
}
//MegaNumber.h
#ifndef __MEGANUMBER_H__
#define __MEGANUMBER_H__
#pragma once
#include "Number.h"
//Subclass of Number
class MegaNumber :
public Number
{
public:
MegaNumber(int id); //Will be inheriting Number superclass
~MegaNumber();
};
#endif
//MegaNumber.cpp
#include "MegaNumber.h"
//constructor
MegaNumber::MegaNumber(int id) : Number::Number(id) //inherits the super class Number
{
}
//destructor
MegaNumber::~MegaNumber()
{
}
//Source.cpp
#include <iostream>
#include "NumberGenerator.h"
int main()
{
vector<Number> arg1 = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
vector<MegaNumber> arg2 = {0, 1, 2, 3, 4, 5, 6, 7 , 8, 9};
NumberGenerator game(arg1, arg2);
for (int i = 0; i < 10; i++)
{
cout << game.pickNumbers() << endl;
}
}
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这是我的代码的精简版本,因为它包含10个文件,我认为这对于我正在做的事情是有意义的.无论如何,每次运行pickNumbers()时,最后一个元素都不会被洗牌.
采用一对迭代器的所有标准库算法(和其他函数)都在半开放范围内运行[first, last).但是,这根本不是问题 - 所有标准库容器的设计都是为了使end()(和变体)返回的迭代器是一个过去的迭代器:它指向一个超过容器中最后一个真实元素的容器.所以这个电话:
std::vector<int> v = whatever();
std::random_shuffle(v.begin(), v.end());
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实际上洗牌所有的intS IN的矢量.
鉴于此,您可以看到您正在使用该功能.对于last参数,您传递®ularDraws[regularDraws.size() - 1](和类似) - 向量中最后一个实际元素的地址.由于间隔是半开的,正如我上面所概述的那样,最后一个元素不是shuffle的一部分.
您根本不应该使用指向vector的指针(1),而是使用迭代器:
random_shuffle(std::next(regularDraws.begin()), regularDraws.end());
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那std::next是因为你最初传递[1](向量中的第二个元素)作为first参数,所以我保留了(请记住,数组索引在C++中是基于0的).如果这不是您的意图,只需将整个矢量洗牌:
random_shuffle(regularDraws.begin(), regularDraws.end());
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在任何地方使用半开放范围实际上是非常有利的:
begin == endbegin然后意味着"在第一个元素之前插入",并end转换为"在一个过去的最后一个元素之前插入",即"在最后一个元素之后插入".它允许轻松连接/拆分:
auto b = rng.begin();
auto e = rng.end();
auto m = std::next(b, std::distance(b, e) / 2);
processHalf(b, m);
processHalf(m, e);
Run Code Online (Sandbox Code Playgroud)(1)您的代码只能工作,因为std::vector它的元素连续存储在内存中.使用迭代器,它将适用于任何容器.