Men*_*des 0 c++ struct vector c++11
我有以下代码(在此链接中找到):
// Example program
#include <iostream>
#include <vector>
#include <chrono>
#include <string>
#include <sstream>
struct ControlStruct {
std::string port;
bool timeoutOn;
int detectionTimeout;
bool state;
};
struct DeviceStruct {
std::string name;
std::vector<ControlStruct> deviceControls;
};
std::vector<DeviceStruct> devices;
int main()
{
for (int i = 0; i < 10; i++)
{
ControlStruct cs;
DeviceStruct device;
std::stringstream ss;
ss << "Device" << i;
device.name = ss.str();
for(int k = 0; k < 5; k++)
{
ControlStruct cs;
ss.clear();
ss << "Port" << i;
cs.port = ss.str();
cs.state = false;
cs.timeoutOn = false;
cs.detectionTimeout = (k * 2) + 1;
device.deviceControls.push_back(cs);
}
devices.push_back(device);
}
//
// Start devices
//
for (auto device : devices)
{
for (auto control : device.deviceControls)
{
control.timeoutOn = true;
control.state = true;
std::cout << "Starting device " << device.name << " with timeout of " << control.detectionTimeout << " sec." << std::endl;
}
}
while (1)
{
for (auto device : devices)
{
for (auto control : device.deviceControls)
{
if (!control.state)
continue;
std::cout << "I NEVER GET HERE!!!!!!!!!!!!" << std::endl;
control.detectionTimeout--;
if (control.detectionTimeout == 0)
{
control.state = false;
std::cout << "Device " << device.name << " timed-out." << std::endl;
}
else
std::cout << "Device " << device.name << " count = " << control.detectionTimeout << std::endl;
}
}
}
}
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出于某种原因,我从未涉及过I NEVER GET HERE!!! 代码......
是否有一种特殊的方法来设置矢量内部结构内的向量内部的结构值?我在这里错过了什么吗?
我正在使用C++ 11,gcc linux.
谢谢你的帮助.
当你有这样的事情:
std::vector<DeviceStruct> devices;
for (auto device : devices) { ... }
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这将迭代设备向量中的所有DeviceStruct值.但是,"自动设备"表示"给我一份该项目".
一旦你这样做,你所做的任何修改都会对该副本进行修改 - 当你到达循环体的末尾时,它会被丢弃.
在你的情况下,你想说:
for (auto& device : devices) { ... }
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这里的'&'表示"给我一个设备参考".现在'device'指的是向量内部的实际元素(而不是它的副本),因此您对其所做的任何更改都将对原始设备进行.
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