我想在haskell中实现一个简单的8off单人纸牌游戏,我不太清楚如何定义我的棋盘,以及如何制作一个返回随机起始板的功能.如何修改myBoard和我的数据结构?到现在为止,我有这些:
data Pip = A|TW0|THREE|FOUR|FIVE|SIX|SEVEN|EIGHT|NINE|TEN|J|Q|K --pip value
deriving (Eq,Show)
data Suit = S|H|D|C --suit
deriving (Eq,Show)
type Card = (Pip,Suit) --card
type Deck = [(Card)] --deck
type Foundations = [(Deck)] foundations
type Columns = [(Deck)] --columns
type Reserve = [(Deck)] --reserve
type EOBoard = [(Deck)]
myBoard::Deck->EOBoard
myBoard pack = [shuffle pack]
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返回我,这个:
[[(K,D),(TW0,H),(SEVEN,C),(SEVEN,S),(THREE,D),(NINE,S),(THREE,C),(FOUR,H),(THREE,S),(TW0,D),(TW0,C),(FOUR,S),(K,S),(TEN,D),(J,S),(EIGHT,H),(FOUR,D),(NINE,H),(SEVEN,H),(A,S),(SIX,S),(EIGHT,S),(FIVE,S),(FOUR,C),(K,H),(Q,D),(THREE,H),(TEN,H),(A,D),(EIGHT,C),(NINE,D),(Q,H),(J,D),(J,C),(TEN,C),(Q,S),(Q,C),(J,H),(NINE,C),(SIX,C),(FIVE,H),(SEVEN,D),(A,C),(TW0,S),(EIGHT,D),(FIVE,D),(TEN,S),(K,C),(A,H),(SIX,D),(FIVE,C),(SIX,H)]]
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看起来你有一个良好的开端!也许您已准备好将这些组件中的一些组合在一起以形成您的电路板.
您可以考虑制作棋盘/游戏ADT.
然后,您可能希望使用默认功能,该功能可设置主板的默认状态.
defaultFoundation返回Foundation包含四个空Decks的A.defaultColumns取一个Deck并分割它,返回一个Columns包含8 Deck秒,每个6张牌(也许你只想从甲板上传入前48张牌).defaultReserves返回Reserve8 Deck秒,4张牌,4张空(也许这里是你要传递剩下的4张牌的地方Deck)到目前为止你做得很好,一次一步.:)