限制线程计数

Wer*_*lve 5 c# multithreading limit threadpool

我有一个列表,其中包含我要下载的项目.我使用for循环来迭代列表.

对于此List中的每个项目,我启动一个引用该项目的新线程.我的问题是我想要同时限制maxDownload.

for (int i = downloadList.Count - 1; i >= 0; i--)
{
    downloadItem item = downloadList[i];
    if (item.Status != 1 && item.Status != 2)
    {
        ThreadStart starter = delegate { this.DownloadItem(ref item); };
        Thread t = new Thread(starter);
        t.IsBackground = true;
        t.Name = item.Name;
        t.Priority = ThreadPriority.Normal;
        t.Start();
    }
}
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我读了一些关于ThreadPool的内容,但后来我无法引用我的项目.有人能帮我吗?谢谢!:)

编辑:

我测试了这个:

ThreadPool.SetMaxThreads(maxDownloads, maxDownloads);
ThreadPool.SetMinThreads(maxDownloads, maxDownloads);
ThreadPool.QueueUserWorkItem(DownloadItem, ref item);
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我不知道如何用这个帖子引用我的downloadItem .....

Jam*_*ing 9

如果你使用的是.NET 4,我强烈建议使用Parallel.ForEach(可能在downloadList.Reverse()上)

所以,像:

Parallel.ForEach(downloadList.Reverse(), 
                 new ParallelOptions { MaxDegreeOfParallelism = 8 },
                 item => this.DownloadItem(item));
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如果你不想阻塞调用线程,你当然可以使用QueueUserWorkItem这个调用.


Ed *_*wer 5

我通过创建线程并将它们加载到队列中解决了.Net 3.5中的这个问题.然后我从队列中读取一个线程,启动它,并增加正在运行的线程数.我一直这样做,直到达到上限.

当每个线程完成时,它会调用一个回调方法,该方法减少运行计数并通知队列读取器启动更多线程.对于其他控制,您可以使用字典来跟踪正在运行的线程ManagedThreadId,因此您可以发出线程提前停止或报告进度的信号.

示例控制台应用:

using System;
using System.Collections.Generic;
using System.Threading;

namespace ThreadTest
{
    class Program
    {
        static void Main(string[] args)
        {
            Supervisor supervisor = new Supervisor();
            supervisor.LaunchThreads();
            Console.ReadLine();
            supervisor.KillActiveThreads();
            Console.ReadLine();
        }

        public delegate void WorkerCallbackDelegate(int threadIdArg);
        public static object locker = new object();

        class Supervisor
        {
            Queue<Thread> pendingThreads = new Queue<Thread>();
            Dictionary<int, Worker> activeWorkers = new Dictionary<int, Worker>();

            public void LaunchThreads()
            {
                for (int i = 0; i < 20; i++)
                {
                    Worker worker = new Worker();
                    worker.DoneCallBack = new WorkerCallbackDelegate(WorkerCallback);
                    Thread thread = new Thread(worker.DoWork);
                    thread.IsBackground = true;
                    thread.Start();
                    lock (locker)
                    {
                        activeWorkers.Add(thread.ManagedThreadId, worker);
                    }
                }
            }

            public void KillActiveThreads()
            {
                lock (locker)
                {
                    foreach (Worker worker in activeWorkers.Values)
                    {
                        worker.StopWork();
                    }
                }
            }

            public void WorkerCallback(int threadIdArg)
            {
                lock (locker)
                {
                    activeWorkers.Remove(threadIdArg);
                    if (activeWorkers.Count == 0)
                    {
                        Console.WriteLine("no more active threads");
                    }
                }
            }
        }

        class Worker
        {
            public WorkerCallbackDelegate DoneCallBack { get; set; }
            volatile bool quitEarly;

            public void DoWork()
            {
                quitEarly = false;
                Console.WriteLine(Thread.CurrentThread.ManagedThreadId.ToString() + " started");
                DateTime startTime = DateTime.Now;
                while (!quitEarly && ((DateTime.Now - startTime).TotalSeconds < new Random().Next(1, 10)))
                {
                    Thread.Sleep(1000);
                }
                Console.WriteLine(Thread.CurrentThread.ManagedThreadId.ToString() + " stopped");
                DoneCallBack(Thread.CurrentThread.ManagedThreadId);
            }

            public void StopWork()
            {
                quitEarly = true;
            }
        }
    }
}
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