你如何将IDL翻译成C#?

jed*_*mao 3 c# dom translation idl class

例如,DOM规范具有各种IDL定义,其中一个是接口节点.您如何将这个 - 甚至是其中的一部分 - 转换为实际的C#?我的意思是,你甚至会在哪里开始?据我所知,C#的接口行为与IDL在此处调用接口的行为大相径庭.我错了吗?

interface Node {

  // NodeType
  const unsigned short      ELEMENT_NODE                   = 1;
  const unsigned short      ATTRIBUTE_NODE                 = 2;
  const unsigned short      TEXT_NODE                      = 3;
  const unsigned short      CDATA_SECTION_NODE             = 4;
  const unsigned short      ENTITY_REFERENCE_NODE          = 5;
  const unsigned short      ENTITY_NODE                    = 6;
  const unsigned short      PROCESSING_INSTRUCTION_NODE    = 7;
  const unsigned short      COMMENT_NODE                   = 8;
  const unsigned short      DOCUMENT_NODE                  = 9;
  const unsigned short      DOCUMENT_TYPE_NODE             = 10;
  const unsigned short      DOCUMENT_FRAGMENT_NODE         = 11;
  const unsigned short      NOTATION_NODE                  = 12;

  readonly attribute DOMString       nodeName;
           attribute DOMString       nodeValue;
                                        // raises(DOMException) on setting
                                        // raises(DOMException) on retrieval

  readonly attribute unsigned short  nodeType;
  readonly attribute Node            parentNode;
  readonly attribute NodeList        childNodes;
  readonly attribute Node            firstChild;
  readonly attribute Node            lastChild;
  readonly attribute Node            previousSibling;
  readonly attribute Node            nextSibling;
  readonly attribute NamedNodeMap    attributes;
  // Modified in DOM Level 2:
  readonly attribute Document        ownerDocument;
  // Modified in DOM Level 3:
  Node               insertBefore(in Node newChild, 
                                  in Node refChild)
                                        raises(DOMException);
  // Modified in DOM Level 3:
  Node               replaceChild(in Node newChild, 
                                  in Node oldChild)
                                        raises(DOMException);
  // Modified in DOM Level 3:
  Node               removeChild(in Node oldChild)
                                        raises(DOMException);
  // Modified in DOM Level 3:
  Node               appendChild(in Node newChild)
                                        raises(DOMException);
  boolean            hasChildNodes();
  Node               cloneNode(in boolean deep);
  // Modified in DOM Level 3:
  void               normalize();
  // Introduced in DOM Level 2:
  boolean            isSupported(in DOMString feature, 
                                 in DOMString version);
  // Introduced in DOM Level 2:
  readonly attribute DOMString       namespaceURI;
  // Introduced in DOM Level 2:
           attribute DOMString       prefix;
                                        // raises(DOMException) on setting

  // Introduced in DOM Level 2:
  readonly attribute DOMString       localName;
  // Introduced in DOM Level 2:
  boolean            hasAttributes();
  // Introduced in DOM Level 3:
  readonly attribute DOMString       baseURI;

  // DocumentPosition
  const unsigned short      DOCUMENT_POSITION_DISCONNECTED = 0x01;
  const unsigned short      DOCUMENT_POSITION_PRECEDING    = 0x02;
  const unsigned short      DOCUMENT_POSITION_FOLLOWING    = 0x04;
  const unsigned short      DOCUMENT_POSITION_CONTAINS     = 0x08;
  const unsigned short      DOCUMENT_POSITION_CONTAINED_BY = 0x10;
  const unsigned short      DOCUMENT_POSITION_IMPLEMENTATION_SPECIFIC = 0x20;

  // Introduced in DOM Level 3:
  unsigned short     compareDocumentPosition(in Node other)
                                        raises(DOMException);
  // Introduced in DOM Level 3:
           attribute DOMString       textContent;
                                        // raises(DOMException) on setting
                                        // raises(DOMException) on retrieval

  // Introduced in DOM Level 3:
  boolean            isSameNode(in Node other);
  // Introduced in DOM Level 3:
  DOMString          lookupPrefix(in DOMString namespaceURI);
  // Introduced in DOM Level 3:
  boolean            isDefaultNamespace(in DOMString namespaceURI);
  // Introduced in DOM Level 3:
  DOMString          lookupNamespaceURI(in DOMString prefix);
  // Introduced in DOM Level 3:
  boolean            isEqualNode(in Node arg);
  // Introduced in DOM Level 3:
  DOMObject          getFeature(in DOMString feature, 
                                in DOMString version);
  // Introduced in DOM Level 3:
  DOMUserData        setUserData(in DOMString key, 
                                 in DOMUserData data, 
                                 in UserDataHandler handler);
  // Introduced in DOM Level 3:
  DOMUserData        getUserData(in DOMString key);
};
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Abe*_*bel 5

背景

In C#, an interface is by definition empty and has many possible implementations. In COM, in general, an interface will have one implementation and defines a calling contract, not an implementation contract (like with web services or CORBA). In C#, the implementation of an interface is .NET specific. In COM, the implementation of an interface is a language-neutral, but a binary implementation (as opposed to SOAP messages, which is textual/XML). This binary definition has always been food for criticasters of COM and the slow (if at all) adoption of COM on non-Windows systems (again, as opposed to web services).

对于几乎所有的IDL命令,C#中都有同等的可能性,尽管并不总是在接口中.COM的基本接口始终IUknown用于对象引用计数,必须包含在所有COM对象中.

在演讲中,当谈到COM接口时,您通常会谈论一个实现.在c#中,您通常会谈到调用者和实现者理解的空契约.

翻译IDL

正如你所提到的,上面的IDL适用于DOM.DOM在C#中实现,并且比它的COM堂兄弟(以及许多版本)强大得多.如果你真的想创建一个可以调用COM DOM接口的C#类包装器:

  • 使用MIDL(自带Visual Studio)创建TLB,
  • 然后运行tlbimp.exe(随.NET一起提供)来创建.NET COM包装器,您可以将其包含在项目中.

您还可以直接在COM dll(进程中)或可执行文件(进程外)上运行tlbimp.exe以创建.NET COM包装器.

更多信息

COM的一个基本的,但非常精彩和彻底的介绍是Don Box的着名书籍Essential COM,关于IDL我建议Gudgin的Essential IDL.

绝对有关COM和.NET的所有知识都写在全面但略显臃肿的.NET和.COM完整的互操作性指南中.不是一本书,你将从封面到封面阅读,但它是很好的参考资料.