限制平移量以防止图像从窗口徘徊

Alw*_*uff 8 c# wpf xaml panning

介绍:

我已导出SVGXAML,并且它变成了带有大量路径的Canvas.

在制作简单的自动生成窗口的Canvas主要内容之后,图像被剪裁,因为它比主窗口的客户端矩形更大.

我通过实现平移解决了这个问题.

由于我打算稍后进行缩放,我在Canvas中添加了虚拟ScaleTransform,XAML并将其RenderTransformOrigin更改为0.5 , 0.5(因此我可以围绕其中心缩放图像).

我想在加载窗口时将图像置于中心位置,所以我将Canvas放在Viewbox中,在调整了几个属性之后,它似乎工作得很好.

问题:

由于我已经更改了Canvas的RenderTransformOrigin,我无法弄清楚能够限制平移量的数学.

即使Viewbox是主窗口的内容,我也无法获得主窗口客户区的尺寸(Viewbox调整大小以适应其内容).这使我的任务更加困难.

我努力解决这个问题:

除了使用P/InvokeGetClientRectWinAPI调用之外,似乎没有其他方法可以获取主窗口的客户端矩形.

有另一个黑客查询SystemParametersInfo用于非客户指标,如边框和标题栏,但这是一个估计可能因应用主题和类似原因而失败.

我没试过用 P/Invoke因为我现在只是拒绝这样做.必须有比这更好的解决方案!那条道路应该是我的最后选择,也是我绝望的选择.

我试图找到自己的替代方法,但失败了.

我试图TransformToAncestor(...).Transformtobounds(..)用于我的计算,但也失败了.

题:

如何限制平移,这样当用户拖得太多时,图像不会从主窗口消失?

我会接受替代解决方案.提交的代码是一个没有经验,自学成才的初学者的尝试,所以我接受建设性的批评和建议.

相关信息:

为了使这篇文章尽可能短,我只给出了相关的XAML和"代码隐藏"代码片段.

完整代码粘贴在Pastebin上,可以在本文的最底部找到.

相关的XAML片段:

<Window  x:Class="TestZaMapu.MainWindow" 
        Name="GlavniProzor" 
        WindowStartupLocation="CenterScreen"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="MainWindow" 
        Height="350" 
        Width="525" 
        MouseLeftButtonDown="GlavniProzor_MouseLeftButtonDown" 
        MouseLeftButtonUp="GlavniProzor_MouseLeftButtonUp" 
        MouseMove="GlavniProzor_MouseMove" 
        LostMouseCapture="GlavniProzor_LostMouseCapture">
    <Viewbox 
        Name="surface"
        Stretch="UniformToFill" 
        HorizontalAlignment="Center"
        VerticalAlignment="Center">
        <Canvas xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
                Background="Blue" 
                x:Name="svg4306" 
                Width="494.44705" 
                Height="510.55356"
                <!-- needed in the future, for zooming around center-->
                RenderTransformOrigin="0.5, 0.5">
            <!--Unknown tag: metadata-->
            <Canvas.RenderTransform>
                <TransformGroup>
                    <!-- I intend to experiment with scaling in the future, so I added the below part -->
                    <ScaleTransform ScaleX="1" ScaleY="1"/>
                    <!-- I have used dependency properties for translation -->
                    <TranslateTransform X="{Binding TranslationFactorX, ElementName=GlavniProzor, Mode=TwoWay}" Y="{Binding TranslationFactorY, ElementName=GlavniProzor, Mode=TwoWay}"/>
                </TransformGroup>
            </Canvas.RenderTransform>
        <!-- Bunch of Path objects, omitted for brevity-->
        </Canvas>
    </Viewbox>
</Window>
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片段背后的相关代码:

namespace TestZaMapu
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();

            TranslationFactorX = 0;
            TranslationFactorY = 0;
            isPanning = false;

        }

        // panning variables
        private Point ptOldPosition;
        private bool isPanning ;

        // dependency properties for translation along X and Y axes

        public static readonly DependencyProperty TranslateX =
            DependencyProperty.Register("TranslationFactorX", typeof(double), typeof(MainWindow));

        public static readonly DependencyProperty TranslateY =
            DependencyProperty.Register("TranslationFactorY", typeof(double), typeof(MainWindow));

        public double TranslationFactorX
        {
            get { return (double)GetValue(TranslateX); }
            set { SetValue(TranslateX, value); }
        }

        public double TranslationFactorY
        {
            get { return (double)GetValue(TranslateY); }
            set { SetValue(TranslateY, value); }
        }

        // mouse event handlers for panning

        private void GlavniProzor_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
            base.OnMouseLeftButtonDown(e);
            if (isPanning )
                return;
            isPanning = this.CaptureMouse(); 
            ptOldPosition = e.GetPosition(this);
        }

        private void GlavniProzor_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
        {
            base.OnMouseLeftButtonUp(e);

            if (this.IsMouseCaptured)
            {
                this.ReleaseMouseCapture();
                isPanning = false;
            }
        }

        private void GlavniProzor_MouseMove(object sender, MouseEventArgs e)
        {
            base.OnMouseMove(e);

            if (isPanning )
            {
                Point ptNewPosition = e.GetPosition(this);

                if (ptNewPosition != ptOldPosition)
                {
                    Vector direction = ptOldPosition - ptNewPosition;

                    direction.X = TranslationFactorX - direction.X;
                    direction.Y = TranslationFactorY - direction.Y;

                    TranslationFactorX = direction.X;
                    TranslationFactorY = direction.Y;

                    ptOldPosition = ptNewPosition;
                }
            }
        }

        private void GlavniProzor_LostMouseCapture(object sender, MouseEventArgs e)
        {
            isPanning = false;
            this.OnLostMouseCapture(e);
        }
    }
}
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是完整的XAML,这里是完整的"代码隐藏".

bto*_*rdz 1

我真的没有阅读完整的问题(我认为没有人会),但这是我在图表库中使用的用于限制平移的代码。这就是数学。现在将其适应您的情况。提示:下次仅输入相关代码,以便我们提供更好的答案。

我在平移结束时调用此方法(在我的例子中是鼠标松开事件)

如果有帮助的话,这是库(https://github.com/beto-rodriguez/Live-Charts),也许它也可以帮助您查看源代码。放松点,我认为你让事情变得比实际情况要困难得多。

    private void PreventGraphToBeVisible()
    {
        var tt = Canvas.RenderTransform as TranslateTransform;
        if (tt == null) return;
        var eX = tt.X;
        var eY = tt.Y;
        var xOverflow = -tt.X + ActualWidth - Canvas.Width;
        var yOverflow = -tt.Y + ActualHeight - Canvas.Height;

        if (eX > 0)
        {
            tt.X = 0;
        }

        if (eY > 0)
        {
            tt.Y = 0;
        }

        if (xOverflow > 0)
        {
            tt.X = tt.X + xOverflow;
        }

        if (yOverflow > 0)
        {
            tt.Y = tt.Y + yOverflow;
        }
    }
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