有效地将对象矩阵复制到更大的对象矩阵

dlr*_*as2 5 c#

我正在编写一个类似四叉树的数据结构,其中包含通用对象的矩阵T.如果四个子节点都包含已定义的矩阵T,我将把它们聚合成一个更大的矩阵,然后删除子节点.有没有比循环遍历每个引用并将其复制更有效的方法?我可以复制大块内存吗?


例:

T[,] _leaf1 = new T[64,64];
T[,] _leaf2 = new T[64,64];
T[,] _leaf3 = new T[64,64];
T[,] _leaf4 = new T[64,64];

// Populate leafs

T[,] _root = new T[128,128];

CopyInto(ref _root, ref _leaf1, 64, 64);
CopyInto(ref _root, ref _leaf2, 0, 64);
CopyInto(ref _root, ref _leaf3, 0, 0);
CopyInto(ref _root, ref _leaf4, 64, 0);
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Ste*_*ven 1

如果您可以使结构不可变,您也许可以避免制作大量副本。Eric Lippert 有一些关于不可变结构的精彩帖子

编辑:同样,我不知道它是否会提高您的情况的性能,但这里是一个使用不可变对象的可能设计的示例:

abstract class QuadTree<T>
{
    public QuadTree(int width, int height)
    {
        this.Width = width;
        this.Heigth = heigth;
    }

    public int Width { get; private set; }
    public int Height { get; private set; }

    public abstract T Get(int x, int y); 
}

class MatrixQuadTree<T> : QuadTree<T>
{
    private readonly T[,] matrix;

    public QuadTree(T[,] matrix, int width, int heigth)
        : base(width, heigth)
    {
        this.matrix = matrix;
    }

    public override T Get(int x, int y)
    {
       return this.matrix[x, y];
    }
}

class CompositeQuadTree<T> : QuadTree<T>
{
    private readonly QuadTree<T> topLeft;
    private readonly QuadTree<T> topRight;
    private readonly QuadTree<T> bottomLeft;
    private readonly QuadTree<T> bottomRight;

    public CompositeQuadTree(QuadTree<T> topLeft,
        QuadTree<T> topRight, QuadTree<T> bottomLeft,
        QuadTree<T> bottomRight)
        : base(topLeft.Width + topRight.Width, 
            topLeft.Height + bottomLeft.Heigth)
    {
        // TODO: Do proper checks.
        if (this.Width != topLeft.Width + bottomRight.Width)
            throw Exception();

        this.topLeft = topLeft;
        this.topRight = topRight;
        this.bottomLeft = bottomLeft;
        this.bottomRight = bottomRight;
    }

    public override T Get(int x, int y)
    {
        if (x <= this.topLeft.Width)
        {
            if (y <= this.topLeft.Width)
            {
                return this.topLeft.Get(x, y);
            }
            else
            {
                return this.topLeft.Get(x, y + this.topLeft.Heigth);
            }
        }
        else
        {
            if (y <= this.topLeft.Width)
            {
                return this.topRight.Get(x + this.topLeft.Width, y);
            }
            else
            {
                return this.topRight.Get(x + this.topLeft.Width, 
                    y + this.topLeft.Heigth);
            }
        }
    }
}
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现在您可以按如下方式使用它:

T[,] _leaf1 = new T[64,64];
T[,] _leaf2 = new T[64,64];
T[,] _leaf3 = new T[64,64];
T[,] _leaf4 = new T[64,64];

// Populate leafs

QuadTree<T> l1 = new MatrixQuadTree<T>(_leaf1,64,64);
QuadTree<T> l2 = new MatrixQuadTree<T>(_leaf2,64,64);
QuadTree<T> l3 = new MatrixQuadTree<T>(_leaf3,64,64);
QuadTree<T> l4 = new MatrixQuadTree<T>(_leaf4,64,64);

// Instead of copying, you can no do this:
QuadTree<T> c = CompositeQuadTree<T>(l1,l2,l3,l4);

// And you can even make composites, of other composites:
QuadTree<T> c2 = CompositeQuadTree<T>(c,c,c,c);

// And you can read a value as follows:
T value = c2[30, 50];
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同样,我不知道它是否适合您的情况,也不知道它是否会提高性能,因为在获取值时您有一定程度的间接性。然而,有多种方法可以改善这一点,但这取决于您真正需要做什么。

祝你好运。